DX Gaming
http://www.dxgaming.com/forums/

A few things
http://www.dxgaming.com/forums/viewtopic.php?t=19798
Page 1 of 1

Author:  Azimuth [ Thu Jan 29, 2009 8:24 pm ]
Post subject:  A few things

1) not all pots are stackable. Agility comes to mind.

2) Healing fish and healing pots are on the same timer. They should be on individual timers.

3) It would be great if small fish were stackable (even forgetful fish of the same kind)

4) Warriors are hideous in PvM now. I didn't realize how bad it was until I started visiting some of the same places I hunted under the old system. Seeing how tight the collar really is on warriors discourages me to the point of not wanting to play again. Let me put it like this....Lets say I slaved and saved every dime I had for 4 years straight to buy a Porsche. Just when I got my Porsche, some repair man switches it with a pinto because he thought i was going too fast. Now, I can get another Porsche for half the price (from a different shard), but I have to slave and save from the beginning. My other option is to keep the pinto and do my best to dress it up....but in the end, it's still a goddam fricken pinto.

I worked my ass off for that Porsche, i want it back.

Author:  belgarion [ Fri Jan 30, 2009 12:43 am ]
Post subject:  Re: A few things

Pots looted from mob's never stack either. If you get a lesser poison from one (ex.)gazer and the next gazer you kill you get another one the 2 will not stack It is the same with ribs cut from animal corpses. The ones from that animal will stack but not with ones from another.

As far as PvM on a warrior i find i still fail healing way too much. And with a longer wait to heal that can be deadly.

Author:  Wizard_of_Gore [ Tue Feb 03, 2009 6:49 am ]
Post subject:  Re: A few things

Yeah my character is mainly PvM and I can't solo like I used to at all. I really have to watch my butt these days, even in the graveyards lol

Author:  Azimuth [ Wed Feb 04, 2009 7:09 pm ]
Post subject:  Re: A few things

I was just messing around with my mage for the first time since the changes.
I cant cast at all. As soon as I get in a fight, my spells fizz. I needed to dispel one of my own Blade spirits, but it took longer to cast the spell then it did for the thing to run the length of the screen and hit me. I needed to med, but I couldn't because i was in battle, but it seams to me that when a mage is fighting, thats when he needs the mana the most.

Add to all this the HORRIBLE LAG (thats getting far worse every day I log in) and it was basically all around unpleasant.

Maybe I've been feeling so down on the game lately because I've been sick and I'm down on everything, but I think I'm just not liking it anymore.

Author:  _Iori_ [ Thu Feb 05, 2009 9:25 am ]
Post subject:  Re: A few things

u really need to fix the issues that mages cant wear armor now, before with myth armour u were kinda OK but now even the myth armor give u some % of fail the casting ... that suck

and yeah we need stackable and same with fishes i like that idea, if u can do it should be great

Author:  Azimuth [ Fri Feb 06, 2009 5:57 am ]
Post subject:  Re: A few things

I think the death menu is a little messed up. I used the -1 to all stats and it didn't rez me. I only have about 20 resist on this character, so I doubt that's an issue. I was at the vesper sprite camp, so I was not in an area that would have prevented the rez.

I also didn't get the 3rd option of transporting to Brit, and this is the first time this character has died in a long time (much longer then 24 hours).

Author:  Azimuth [ Fri Feb 06, 2009 7:14 am ]
Post subject:  Re: A few things

I have a few crafters with low magic. I use this low magic to recall with, and to occasionally cast heal or cure on myself. The new magic system will not allow me to recall because it says it's beyond my ability. In the past, I understood this would take a lot of fizzes but I would eventually be able to get where I was going, and at the same time I would build magery so it would fizz less. Now I can't do that.

Any way to change the magic system back to the way it was? Allow us to fizz 10 times before we successfully cast a spell, rather then not even allow us the option of trying.


edit:
The recall spell (and most likely others, but I have not tested) use regs that are different from what the book says. The book says that recall uses Black Perl, Bloodmoss, and Mandrake Root. It actually uses Spider Silk and Nightshade.

Author:  _Iori_ [ Fri Feb 06, 2009 10:09 am ]
Post subject:  Re: A few things

that bug with the recall spell in the book its OLD ..... and i agree with u i prefer to fizz 10 times and recall that not even have the chance to try it..... i know that u need like 20 or 30 magery to recall but its not just that spell.

u say to gain more faster or better u need to cast higher spells well HOW can i do that if is beyond my ability , saying that the only way is keep casting low spells or midd spells , i like better the OLD gain system or fix some issues with the new one

Author:  belgarion [ Fri Feb 06, 2009 10:40 am ]
Post subject:  Re: A few things

I used to be able to recall on my woodelf that was capped at 30 magery i used to fizzle lots but i still got where i was going. Now I can't do tht either. IMO this is just another thing i would have prefered left alone.

Page 1 of 1 All times are UTC-07:00
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/