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PostPosted: Wed Apr 01, 2009 6:10 pm 
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ok umm,,, tthat was a corny joke but um
ya.

answer the question people!

I personally think fizzle rates are to high, specially seeing every hit a warrior makes basicly fizzles you

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PostPosted: Fri Apr 03, 2009 1:17 pm 
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I would have to agree with that, even with nothing but Mythril on there's too much carbonation.

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PostPosted: Sat Apr 04, 2009 8:49 am 
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i still dont get it WHY did u take the armor to mages...

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PostPosted: Sat Apr 04, 2009 9:07 am 
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bob and staff are staying out of the thread so asking them questions is pointless,

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PostPosted: Mon Apr 06, 2009 8:40 pm 
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lol ...... nice one chips , hope with this new change they put it back

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PostPosted: Tue Apr 07, 2009 12:11 pm 
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lol ya um

so everyone so far is for how it was before correct?

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PostPosted: Thu Apr 16, 2009 4:16 pm 

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reason for the armor thing with mages. everyone knows wearing platemail does not make you dumb like in the previous version... pretty stupid idea, but as everyone has also seen is that when casting you move your body and wearing armor inhibits your movement thus making it more likely to screw up said movement making the spell not work. (i thought that was kind of self explanitory) also getting hit screws up this movement. but as far as i knew having high eval int not only helped with damage it helped with rates of failure. but i maybe and probably am wrong.

secondly with platemail no longer making you stupid have any of you faught agianst a mage who was wearing full verite plate? valorite? or even black rock or rose? i know i have and have fought in it. it makes when using protection and reactive armor super friggin hard to kill thus balancing it out more, by making it fizzle you and what not.

now after seeing how easly a person is fizzled in game i do however concur with you in that something needs to decrease the how easily a person is fizzled because if all i have to so is barely hit a mage to fizzle them it makes warriors seem way to powerful.

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PostPosted: Fri Apr 17, 2009 6:54 am 
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lol but if ur able to complete the movement in a platemail set of armor 1 time its not like the armors going to change so the armor wont magicly lose a joint and stop a mage from moving in any way lol but ya idc about realism to that extent it just needs ti be fixed lol
and i think it would be harder to think with all that armor on so i think -int is a good idea

or make myth and silver not have any fail rates and the other armor higher and higher fail rates the better the armor or something

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PostPosted: Sun Jul 19, 2009 3:49 pm 
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dealt with in another thread i believe.


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PostPosted: Sun Jul 19, 2009 4:49 pm 
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bob this thread is older actually, so ya hehehe this is the orginal through beotch! xD

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PostPosted: Fri Oct 02, 2009 6:14 am 

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ya mage casting suck... :? :| :shock: :x :cry: :evil: :idea: :idea: flame strike do less dmg then before...
no talking again about fizzl its just stupid stuff

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