Examples of topics that could be discussed, each of these would be posted as their own topic, and then discusses within the topic. These are examples and do not reflect how i think the system currently is.
Melee combat hit ratios seem to be a tad off. Missing a tad too much verses monster, and too little vs players
High dexterity monsters hit too hard.
Intelligence monsters don't meelee often enough and prefer to try to cast when in melee and auto fizzle.
Wrestling seems to be hitting too slow at gm, and too fast at low skill levels.
Archery does too much damage compared to other weapons.
Monsters do not chase fast enough.
Monsters chase too slow.
Armor should reduce damage, not make it harder to hit.
Armor should block hits entirely, but take more damge.
etc etc
Try to keep each unique discussion it's own thread. That's why we have a whole forum for this.
With this post, i'm out for a week or two from thsi forum. Free discussion for everyone, just try to keep it neat enough it can be read.