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Poison
http://www.dxgaming.com/forums/viewtopic.php?t=20270
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Author:  Azimuth [ Wed Aug 12, 2009 3:37 am ]
Post subject:  Poison

I just took a look at the change log, and I'm hoping for some clarification.

Maybe I read it wrong, but it seams that now poison will always fail the first instant you throw it or cast it on someone. From then on out, it has a 50% chance of failing every time the damage hits?

If this is right, then we're wasting 100 skill points on something that is less then 50% effective....

Again, I might be missing something, but this seams like a waste of skill points.

Author:  chips LL [ Wed Aug 12, 2009 9:16 am ]
Post subject:  Re: Poison

Azimuth wrote:I just took a look at the change log, and I'm hoping for some clarification.

Maybe I read it wrong, but it seams that now poison will always fail the first instant you throw it or cast it on someone. From then on out, it has a 50% chance of failing every time the damage hits?

If this is right, then we're wasting 100 skill points on something that is less then 50% effective....

Again, I might be missing something, but this seams like a waste of skill points.
tbh it's hard to tell if your talking about magery or poison lol, because you have to realize like less than 25% of spells will hit you if you have the mage poisoned (100% on first strike, 50% from there, than if the mage gets through those statistics you still have resist, AND parry which is 26% chance (together) to reflect the skill,

warriors didn't die when these were broken! so i cant imagine things getting better :)

um, If anything your waisting magery..... because you can do this with 20 poisoning, and fizzle GM mage always + 50%+ first time always, I think maybe Deathly should have 50%(after) and 100%(first) not lesser and normal lesser should have like 50% first and 25% after. because you barely had to train, theres only a difference in speed and a little bit of damage, maybe there should be a skill that allows this rate to be lessened?

but um to azi

I think it's safe to assume its per poison pot, if thats what you were asking
(first poison potion hits and mage tries casting <100% chance to fail if passive poison hits while casting> mage cast cure again, <50% chance of failing if passive poison hits then>

mage cures,

second poison potion hits and mage tries casting <100% chance to fail if passive poison hits while casting> mage cast cure again, <50% chance of failing if passive poison hits then>

thats the only way that makes sense... was that your question?
um and I will test all this, sorry I didn't test b4 posting :(

Author:  nash [ Thu Aug 13, 2009 8:09 pm ]
Post subject:  Re: Poison

here is the quick and dirty, as i understand it.

given = poison registers damage every couple seconds until cured or it wears off.


Interpretation of changelog post...
That first damage will have less delay from when the pot is cast.
This first damage will fizzle a mage 100% of the time.
All subsequent damage from that pot will fizzle a mage 50% of the time.

Author:  chips LL [ Thu Aug 13, 2009 8:36 pm ]
Post subject:  Re: Poison

ya somethin like that...

Author:  Azimuth [ Fri Aug 14, 2009 3:49 am ]
Post subject:  Re: Poison

gotchya

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