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Azimuth
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PostPosted: Sat Dec 05, 2009 11:22 pm |
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Shard Supporter (Donated) |
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Joined: Thu Aug 05, 2004 4:21 pm Posts: 1282
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I can see a daemon being a multiple follower slot, but daemons are part of the current balance of things....they are already part of a mages arsenal.
I'd like to see multiple slotted creatures as tamable only. This is the only shard I have seen that lacks a true tamer class that is on par with the mage and warrior class.
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Judas[Cult]
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PostPosted: Sun Dec 06, 2009 8:27 am |
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Joined: Sun Feb 17, 2008 9:50 am Posts: 588
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I don't think the timer should be removed. If poison pots fizzled the mage, he wouldn't be able to spam summon creature within the opponent's pot delay. If timer is removed, he'll be able to.
_________________ Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche
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Azimuth
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PostPosted: Sun Dec 06, 2009 8:57 am |
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Shard Supporter (Donated) |
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Joined: Thu Aug 05, 2004 4:21 pm Posts: 1282
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The mage can spam summons all he wants, all he will be doing is wasting his mana and sealing his own death. All of those summons count towards the pet limit, and the moment they are given an order, they will turn and attack the person who summoned them.
Unless...you have the necessary skill to control all those animals. In that case you should be able to get as many critters to your side as you can, as fast as you can. With the amount of skill you have tied up in controlling them, you don't have much else you can rely on.
At this point, the only person that the timer effects is the true tamer....and I think most people would agree that tamers don't pose much of a threat....right now.
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Llama
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PostPosted: Sun Dec 06, 2009 1:24 pm |
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Joined: Sun Nov 18, 2007 7:48 pm Posts: 106
Bot Check: GAMER
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Shrink and summon delay depends on taming skill and animal lore? Isn't it that having 100 in both gives no shrink and summon delay?
_________________ I'm not crazy; I'm eccentric!
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chips LL
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PostPosted: Sun Dec 06, 2009 5:56 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya i think they shouldnt have a limit if your GM both of them..
_________________ king of the run on sentence.
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Judas[Cult]
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PostPosted: Sun Dec 06, 2009 7:30 pm |
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Joined: Sun Feb 17, 2008 9:50 am Posts: 588
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Quote: The mage can spam summons all he wants, all he will be doing is wasting his mana and sealing his own death. All of those summons count towards the pet limit, and the moment they are given an order, they will turn and attack the person who summoned them.
What I meant was: if you DO fizzle them (not the case atm) and they don't have a delay, they'll try to summon again. It doesn't take much mana after all.
_________________ Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche
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belgarion
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PostPosted: Mon Dec 07, 2009 5:47 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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I think you are forgetting tho azi that a mage that is atleast 90 magery can control up to 3 animals without them turning on them. I for one do not think it is balanced at all to have mages able to control animals without having to also train animal lore, or taming like warriors now do. Honestly i would love to see this implimented anyway because then it will do away with a tactic that i have always found cheap and would bring us closer to finding a true and balanced pvp system.
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nash
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PostPosted: Mon Dec 07, 2009 5:58 pm |
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Joined: Sun Apr 29, 2007 7:22 am Posts: 421
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Yep, that is the same mistake I made when I read it.
It states "You gain 1 for being over 30.0 magery or necromancy. If both, you still only get one bonus."
The mage/necro gets 1 for being over 30, not one for each 30 skill points.
_________________ Nash - Warrior (LoV)
Nashmith - Blacksmith (StoneD)
Nashtamer - Tamer (TLC)
Nash Fisher - Fisherman
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Falin
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PostPosted: Mon Dec 07, 2009 6:00 pm |
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Joined: Tue Dec 18, 2007 6:07 pm Posts: 1211
Location: michigan
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i agree with judas, it would help to add the poison fizzle.
_________________ Falin(ROT)-Bully
Galen Soulhunter(Deamons)-Money maker
Cutler-Worker Bee
Hook(Daemons)-Mild mannered reporter/Tamer
Mr.Obvious-SUPER Crafter
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belgarion
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PostPosted: Mon Dec 07, 2009 6:07 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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Quote: Yep, that is the same mistake I made when I read it.
It states "You gain 1 for being over 30.0 magery or necromancy. If both, you still only get one bonus."
The mage/necro gets 1 for being over 30, not one for each 30 skill points.
Ok so i misunderstood it then? It is not 1 for every 30 magery points? So a mage with 90 or so magery can only control 1 animal at a time without animal lore or taming?
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chips LL
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PostPosted: Mon Dec 07, 2009 8:06 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya thats what i got out of it belg
_________________ king of the run on sentence.
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nash
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PostPosted: Tue Dec 08, 2009 7:06 pm |
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Joined: Sun Apr 29, 2007 7:22 am Posts: 421
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Yep, and i did too when I first read it.
_________________ Nash - Warrior (LoV)
Nashmith - Blacksmith (StoneD)
Nashtamer - Tamer (TLC)
Nash Fisher - Fisherman
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chips LL
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PostPosted: Wed Dec 09, 2009 1:30 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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i ment I got what it really was first time i read it,
which is the same thing he got second time he read it
_________________ king of the run on sentence.
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