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oh, ok...
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2) wtf is the point of a necro without the instant cast then cooldown delay?
The only thing that's changed is the effect moved from before the delay to after the delay. most delays were shortened a bit to compensate
never answered the question,,, wtf is the point of necro without instant cast then cool down delay?
i beilieve you even said that was the whole point to necro.....
and why was it even changed?
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3) why does it cost 60 mana to cast web?
Web has a base cost of 20.
oh well maybe that bug you mentioned later in your post is the reason i was being charged 60 mana each cast
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4)why is web even existant? if you can just use paraylize with less timer, AND less mana AND it freezes them for more time? thats a pointless ass spell now LOL
Because paralyze can't hit a wide field or be placed as cheaply.
but it isnt even guarenteed to hit... honestly, as a necro your going to be trapping more then one person at a time?
"oh ima trap these 2 warriors and e wall them...!,,,"
the only instance you would need to do that is if your running from 2 pkers... and whats the chances of them running that close? and it hitting both of them?
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5) why are all the necro spells kinda useless now? you have made the necro spells HIGHLY ineffective, theres no real point to having any of the spells now...
because they all have magery counterparts that do better damage better casting times with less mana consumption,,, whats the point of even being a necro?
You can think what you think, but i wouldn't leave something in if it was inferior in every way. It has it's perks.
but how will those few perks compensate for the whole class of necros?
and how do those few perks honestly justify 100 skill points AND not being able to cast magery effectively...
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6) why does light take so long to cast?
Because it's a relatively powerful spell when used right
but its a low level spell... holy crap 0.1 necro to cast and it takes that long to cast?
and the timer for that HAD to be increased... because i was able to cast back to back lights. now i run the same macro and the macros casting the 2nd light b4 the first light even is casted...
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7) why do all the necro spells say the magery spells there linked to? instead of the necromancy words?
They don't, just because they use runes of power doesn't mean they're the same runes as other spells.
but there different spells,,,
eg.
an ex por...
ummm rough translation
remove stanima? or movement or soemthing right?
ok yes thats what webs do,, but wtf does that actually have to do with webs?
can we just change them back? its just annoying, i know its probably ment to do that to confuse who ever the target is to what the actual spell is but,,, id rather it instant
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why does every spell take so much freakin mana now?
It doesn't, there was a bug for 2 minutes where every spell thought it was fire whip while i was integrating the ne method.
okies
PS. you can now fizzle necromancy spells LOL!
please just change it back, this is ULLTRA wack, i hope i didnt waste all these training hours for this bull shiz