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+Intelligence Potions
http://www.dxgaming.com/forums/viewtopic.php?t=21167
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Author:  Apocalypse [ Sun Jan 24, 2010 8:51 pm ]
Post subject:  +Intelligence Potions

How come we do not have a +int pot? We have +dex and +str but why not int?

Author:  nerdslayer [ Tue Jan 26, 2010 5:22 pm ]
Post subject:  Re: +Intelligence Potions

there are +dex and +str pots?

Author:  nosympathy [ Tue Jan 26, 2010 5:41 pm ]
Post subject:  Re: +Intelligence Potions

Ya I also wondered why you would have +str and +dex pots but not the int...

Its the small things that one seems to overlook and miss sometimes.

Author:  GMBob [ Wed Jan 27, 2010 1:42 am ]
Post subject:  Re: +Intelligence Potions

Actually int potions are purposefully left out.
The theory is that while a chemical can make you stronger or more responsive(such as adrenaline in real life), it can't really make you smarter.

In-game, i'd say balance is why i haven't debated adding it before.
I still haven't decided if i'm ever going to "fix" agility/strength potions so they don't stack with the spells, since that's rather ridiculous anyway.
Hope that answers your questions.

Author:  Apocalypse [ Wed Jan 27, 2010 8:36 pm ]
Post subject:  Re: +Intelligence Potions

But there are some drugs that make you...not smarter but, dunno the word.

Like shrooms, they'll get you thinking of shit you've never thought of before. You'll find something, for example a light switch, and think a billon things about that light switch!

So that's why int pots should be implented! :P

Author:  nosympathy [ Wed Jan 27, 2010 10:21 pm ]
Post subject:  Re: +Intelligence Potions

@Apocalypse - That has to be one of the funniest analogies I have heard in awhile. Nice one Spawn :lol:

Author:  Falin [ Thu Jan 28, 2010 3:02 am ]
Post subject:  Re: +Intelligence Potions

yeah but then that would impare your other senses.

Author:  Apocalypse [ Thu Jan 28, 2010 12:40 pm ]
Post subject:  Re: +Intelligence Potions

Yeh, just have it increase ur int a bit, and decrease your other stats.

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