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 Post subject: + side to having kills
PostPosted: Tue Jun 29, 2010 2:14 am 
I was told that there is a + side to having loads of kills.
50+ kills u die by guards but I dnt see or noticed any posatives.
Are we allowed to no what they are? if there are any


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PostPosted: Tue Jun 29, 2010 4:24 am 
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just a dumb shit in the dark....but if normal towns kill you when you have 50+ kills, maybe something happens in wind to counter that?.....or maybe some monsters don't attack on sight anymore?

Just throwing stuff out there......


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PostPosted: Tue Jun 29, 2010 9:18 am 

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Well like you mentioned Azimuth, if a regular town kills people with 50 kill or more, than Wind should kill players with less than 50 kills. I believe that would balance out and give those with kills a benefit in a town.


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PostPosted: Tue Jun 29, 2010 12:17 pm 
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so the pkers can open portals then call guards on people lol..... no thank you not balanced

next suggestion anyone?

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PostPosted: Tue Jun 29, 2010 3:44 pm 

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so the pkers can open portals then call guards on people lol..... no thank you not balanced

next suggestion anyone?
Same problem can happen for the reds, so try and look at both sides Sub.


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PostPosted: Tue Jun 29, 2010 3:45 pm 
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but reds cant be looted in town...blues can be looted in wind.


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PostPosted: Tue Jun 29, 2010 3:47 pm 

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but reds cant be looted in town...blues can be looted in wind.
Well then not that we established that issue, lets move on to another option.


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PostPosted: Tue Jun 29, 2010 3:47 pm 
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lmao...... that was the point of me posting that.. thought it was obvious.. but apparently not

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PostPosted: Tue Jun 29, 2010 3:49 pm 

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lmao...... that was the point of me posting that.. thought it was obvious.. but apparently not
Well you know me. I am not usually the brightest bulb in the bunch lol


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PostPosted: Tue Jun 29, 2010 7:21 pm 

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I think the way Wind vs Other towns in fair. Perhaps open another town for reds only. That would not hurt things.


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PostPosted: Tue Jun 29, 2010 7:47 pm 
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Jehlom or Nu'jelm would both be good options.


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PostPosted: Tue Jun 29, 2010 8:19 pm 

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Jehlom or Nu'jelm would both be good options.
Nu'jelm would be, IMO, the best option if we created a new town specifically for reds.

Jhelom already has the fighting pits, and having it a red town only would interfere with it I think.

Or we could, you know, let Thassius create something new for reds? Could be a mini art project lol.


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PostPosted: Tue Jun 29, 2010 9:09 pm 
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Put up a wall around delcia, but anyone is allowed in the town itself...no recall in or out...the passage through the mountains west of Trinsnic would be the only access. Inside the passage could be some hugely nasty and fast ass monsters that attack only blue characters.....guards in the town don't care what you did on the other side of the mountains, but when your in the town you best be on your best behavior...they don't jail when they see aggression inside their walls....they kill on sight, and your stuff is fully lootable....

Of course there would have to be a reason for people to go there...so maybe the vendors have been isolated for so long that they are willing sell their items at hugely discounted prices to attract people.....or...could be the only place to buy house deeds and home furnishings?


Last edited by Azimuth on Wed Jun 30, 2010 4:27 am, edited 1 time in total.

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PostPosted: Wed Jun 30, 2010 1:03 am 
Sounds like a good idea


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PostPosted: Wed Jun 30, 2010 1:10 pm 
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If a town was transformed into a red town. I think Occlo should be that town. In all the other shards Occlo is known as PK town as is Bucs Den. (Both Giant Islands)

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