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nerdslayer
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PostPosted: Fri Jul 02, 2010 10:13 pm |
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Joined: Tue Jan 30, 2007 4:01 pm Posts: 597
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Atm i believe it is 2 dex = .1 sec of the healing timer (20 dex = -1 sec). How about we make it 3 dex for every .1 sec off. This might be too much, idk but i think it is necessary to weaken warrior healing.
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Hemlock
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PostPosted: Fri Jul 02, 2010 10:50 pm |
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Joined: Wed Oct 14, 2009 1:54 pm Posts: 767
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lol thats the only way warriors can keep there hp up..... And you wanna nuke it?
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nerdslayer
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PostPosted: Fri Jul 02, 2010 10:56 pm |
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Joined: Tue Jan 30, 2007 4:01 pm Posts: 597
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they've got heal pots, heal weps, and soon vamp blood. I think this with the delay i suggested on mage heal would make fights quicker and require more skill
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PuddleCakes
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_Nightmare_
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PostPosted: Fri Jul 02, 2010 11:44 pm |
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Joined: Sat Jul 18, 2009 11:50 am Posts: 307
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Location: Miami, FL
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if anything i think it would be better to speed up mages to make it even with what warriors currently have
_________________ Nightmare [Deamons]: PvM Mage
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Diablo
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PostPosted: Sat Jul 03, 2010 5:43 am |
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Quote: if anything i think it would be better to speed up mages to make it even with what warriors currently have
this guy knows what hes tlking about
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Hemlock
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PostPosted: Sat Jul 03, 2010 11:54 am |
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Joined: Wed Oct 14, 2009 1:54 pm Posts: 767
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If i dont have over 140 dex fighting a mage or a tank im f***** simple as that. And if this got changed dout it will cause its a silly idea i would end up quiting.
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chips LL
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PostPosted: Sat Jul 03, 2010 1:12 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
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Yahoo Messenger: chipsll
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hemlock state the reason why?
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aleksander
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PostPosted: Sat Jul 03, 2010 2:54 pm |
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Joined: Fri Dec 15, 2006 11:23 am Posts: 864
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nerdz...totally off base again.
You cannot assume everyone will be a vampire. You cannot assume everyone will have healing weps. Especially now they are more rare. That is assuming too much.
Also mages have bandies, magery, pots, heal weps and if dumb enough vamp lol. Healing takes forever anyways once you have a shield or sword or w/e. next you will suggest removing armor from warriors too?
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nerdslayer
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PostPosted: Sat Jul 03, 2010 3:10 pm |
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Joined: Tue Jan 30, 2007 4:01 pm Posts: 597
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This post goes with my Mage healing post. I should have posted them in the same one apparently and dont think im just trying to f*** warriors. My only good guy is a tank id be getting nuked on both ways of healing. If you drop Mage healing by increasing cast time along with warrior healing i think it would be better pvp as the fights wouldnt be so drawn out. I think we should wait till vamps and the poison pot change is dealt with before making this severe of a change.
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aleksander
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PostPosted: Sat Jul 03, 2010 3:13 pm |
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Joined: Fri Dec 15, 2006 11:23 am Posts: 864
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What is everyone's definition of a long drawn out fight? 10 seconds? 30? a minute? 5 minutes? 25? lol
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maher
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PostPosted: Sat Jul 03, 2010 3:23 pm |
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Joined: Sat Jun 20, 2009 3:28 am Posts: 1733
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guys, why do you think that warriors healing is out of balance?!
also, why do u think mages healing is so weak?
lets compare between them:
--warrior can use (bandies faster than a mage, heal potts and heal weps but thats not a common use)
--a mage can use (healing spells ,healing potts ,bandies and healing weapons)
its 100% balanced, thats if a mage's healing isnot better than a warrior.
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_Nightmare_
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PostPosted: Sat Jul 03, 2010 4:18 pm |
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Joined: Sat Jul 18, 2009 11:50 am Posts: 307
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Location: Miami, FL
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if you can bandage heal for 50 hp just about every 4 seconds with a warrior, its not really a completely fair comparison. I think mages should get a couple offensive spells a bit faster. warriors have much more going for them now as a ice elf especially; more life, and the ability to paralyze helps a lot. I think first poison has to be reworked a little bit and see how that affects things.
I haven't been PvP'ing alot but mages being faster would probably make it more even i think. Apparently people are saying mages don't have a chance, but i don't think slowing down healing is good because that'll just slow down PvP.. faster mages makes it more even (from what I've read and seen), and it'll separate the "whatever" mages from those that are actually good.
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chips LL
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PostPosted: Sat Jul 03, 2010 5:03 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
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Yahoo Messenger: chipsll
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necros will get worst if magery is sped up more
specially due to the book system of necromancy..
and ebolt already owns necros to the point theres no real fight if ebolt is spammed.....
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_Nightmare_
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PostPosted: Sat Jul 03, 2010 5:20 pm |
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Joined: Sat Jul 18, 2009 11:50 am Posts: 307
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Location: Miami, FL
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agreed ebolt is way weird right now.. thats not one of the spells that should be reduced lol
but i dont even know where to fit in necros in this, since no one REALLY understands how to use them yet, so i cant even throw out an opinion there.
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chips LL
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PostPosted: Sat Jul 03, 2010 5:32 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
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Yahoo Messenger: chipsll
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well thats because people dont pvp (from what ive seen) on them
i get a few necro secrets im sure no one knows,, and still.... unless theres passive damage damping for necros... what i said still stands lol
but- ross was casting ebolt on my warrior and it did 45.... so ya.... ebolt is the problem im sure lol
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