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 Post subject: Skill lock
PostPosted: Fri Jul 02, 2010 11:54 pm 
I think Skill lock should be brought back :)


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 Post subject: Re: Skill lock
PostPosted: Sat Jul 03, 2010 1:43 am 
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Joined: Tue Dec 18, 2007 6:07 pm
Posts: 1211
Location: michigan
i brought this up to my local fishing village. they turned this proposal down...sry.

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 Post subject: Re: Skill lock
PostPosted: Sat Jul 03, 2010 5:41 am 
I think its a good idea because theres only a few that people would want to lock


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 Post subject: Re: Skill lock
PostPosted: Sat Jul 03, 2010 7:14 am 

Joined: Fri Oct 02, 2009 7:36 pm
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Bot Check: GAMER
yes and no, but players would also lock skills like wrestling on warriors, and skills that are useless.


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 Post subject: Re: Skill lock
PostPosted: Sat Jul 03, 2010 2:56 pm 

Joined: Fri Dec 15, 2006 11:23 am
Posts: 864
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Locks should remain removed....or if anything...limit it to one skill being lockable.

Other than that, visit your local fff merchant and gouge him/her like people like doing so much. (get over it, the economy is fine...dont have to keep ripping ppl off lol)


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 Post subject: Re: Skill lock
PostPosted: Sat Jul 03, 2010 8:57 pm 
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Joined: Fri Apr 01, 2005 6:16 pm
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Location: Australia
Has been discussed many times before - we have FFF instead of a skill lock.


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 Post subject: Re: Skill lock
PostPosted: Sat Jul 03, 2010 9:17 pm 
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Joined: Mon Mar 12, 2007 6:50 pm
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can we make it so FFF dont HAVE to drop a full 10 points

specially due to class restrictions not stopping gaining,
i don't want to get to lets say 55 healing on my necro and 1 point from over cap..
then have to nuke healing down to 45 and retrain...
(i know that healing isnt a good example) but the point stays the same.. specially when you have multiple skills in use that have restrictions

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 Post subject: Re: Skill lock
PostPosted: Sun Jul 04, 2010 11:53 am 

Joined: Fri Dec 15, 2006 11:23 am
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Quote:
can we make it so FFF dont HAVE to drop a full 10 points

specially due to class restrictions not stopping gaining,
i don't want to get to lets say 55 healing on my necro and 1 point from over cap..
then have to nuke healing down to 45 and retrain...
(i know that healing isnt a good example) but the point stays the same.. specially when you have multiple skills in use that have restrictions
So you click the FFF and before it takes anything off, message appears saying, 'Please enter the amount of skill-between 00.1 and 10.0- you wish to remove.'
It would only allow for 00.0 formatted numbering to be accepted and you would be prompted to correct if not in that manner. eg 09.2
It would also give a message if you enter too much, or perhaps just remove the full 10 if you enter more.

I dunno. Could be a pain in the butt lol. At the same time, it would be useful with the new races and class restrictions that come with them.


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 Post subject: Re: Skill lock
PostPosted: Sun Jul 04, 2010 1:16 pm 
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Joined: Mon Mar 12, 2007 6:50 pm
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I will just make a new thread.. its quite offtopic here now

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