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Necromancer spells
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Author:  ducksternator [ Mon Aug 30, 2010 5:10 pm ]
Post subject:  Necromancer spells

They almost always cause me to fizzle mage spells on rache (75 magery)

The Wis Nox (hallucination spell?) is totally unbalanced. Sure it takes a ton of mana but it does deadly poison in addition to hallucination. Does deadly poison even if the necro has 0 poisoning.

Mages need to have gm magery and gm poisoning to just cast deadly poison. It takes them 8 ns per cast (i believe), takes mana AND it takes longer for them to cast this spell than necros.

The Wis Nox spell (like all necro spells) are instantly cast.

I suggest doing away with the additional poison on the spell (Wis Nox reverts to just hallucination) They can take poisoning like any other class if they want to poison people. Being able to poison people for zero cost and at a speed no-one can even come close to matching (even other necros) just ruins pvp.

Author:  kingblacktorn [ Mon Aug 30, 2010 5:38 pm ]
Post subject:  Re: Necromancer spells

Already posted about this and i think bob said it was balanced. and im starting to agree with him. Ya you deadly poison with 0 poisoning.. But you also need requirements like 95 Eval int... and 50 spirit speak mininum. So spirit speak takes up space just like poisoning does. Regular mages dont need spirit speak.

Author:  chips LL [ Mon Aug 30, 2010 8:52 pm ]
Post subject:  Re: Necromancer spells

really unless the person has little cure pots its useless lol
does less damage (for the mana) then damage it usually does...

i was thinking abou training poison also so i can keep ppl poisoned... its extremely hard to do with hallu..

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