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PostPosted: Thu Nov 04, 2010 7:12 pm 

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I am suggesting that Forensic Eval. be required to control your dark minions that you summon.
The purpose of this is 2 do to things....

1. Make Sense - The Knowledge of animals has nothing to do with controlling the dead. However.. the study of the dead... would give one knowledge of the dead and death itself.
2. Balance - Currently a Necro can utilize the Animal Lore skill and be able to use it for both animals and summoned dead things.. to me this will be a major balance issue at a later time when u see necros pvp and have summoned bears on you as well as skelly (ect)

my suggestion is very simple...
I'd propose that for every 20 points in the skill of Forensic Evaluation... you get 2 control 1 additional Necro Summon.. and just like magery.. the Necro skill (past 50) will allow the control of one Summon without the need of Forensic Evaluation.

so If you had a Necromancer capible of casting Summon Undead.. and you had the skill of 60 in Forensic Evaluation... you would be able to Control 4 Summoned undead Creatures..

this is just a rough draft of my idea and certain things will have to be put into consideration.. such as the time a summon remains present.. for example.. with the delay on summon undead and the Time limit they are out.. like say I have gm eval int and I cannot cast all my summons before the first one disapears then the system would be pretty silly..
but i think sense you will be in a sense removing the necos ability to summon magery animals.. I think the delay can be droped a bit to compensate for this.. or.. the time they are out be lengthened..

what ever the case may be I would suggest the skill not be 2 slow to gain because it is one of those annoying things that ppl would just want to afk.. lol..

it took me 2 days to gm eval int and i did it non stop.. heh.. think skills like that should gain faster to just get them over with and not promote afk macroing of sillly lil skills


Last edited by adam_c on Thu Nov 04, 2010 8:49 pm, edited 1 time in total.

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PostPosted: Thu Nov 04, 2010 7:19 pm 
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um, no.. you failed... epically...

try something before you make big game changing ideas....

summon undead RARELY works good, i have never gotten anything above a regular skele.. theres prolly a secret to get it better... but that would probably require anther 100 skills... so thats a bad idea

animate dead takes a dead corpse and anther skill helps it witch im not gonna reveal..

none of the necro summons are over powered besides a 1/100 chance that you get a skele king...
but again, you would have to have specific skills AND get lucky AND find a dead body on where ever ur battling...

i disagree with everything you just said... all that would do is take away the necro summoning spells.... because most necros would probably opt for the animal lore lol... atleast i would

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PostPosted: Thu Nov 04, 2010 8:47 pm 

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what in the hell are you talking about...
your reply makes no fuking sense what so ever...

i never said necro summons were over powered.. i said that forensic eval needs to take the place of animal lore on a necro..
which makes sense..
the study of animals should not coincide with the study of the dead..

are you a moron...

i failed epicly?
lol...

and this shit with you and these "skills I will not name.." test me and i will name everything required to do anything on a necro.. ill even make a manual for the whole damned class and post it in the apropriate section..
i dont care what you know about classes and what skills are required.. but flaunt it.. and ill pull ur lil saftey net from ya so fast it will make ur head spin.. oh what would poor chips do if he wasn't one of the only few who knew some secrets... yea.. try me..
"most" of all necro secrets are hidden in plain sight.. significantly the largest one... anyone view your local skill guide? hmm a little creativity and i think u can figure it out..

i havn't been back on this game for more than a month and I already know how the whole thing works..
thats what i do.. i am a fuking beast.. its my nature...
i cant help it.. im just that god damned sexy...


the mere fact that you say you would opt out on the eval int to do animal lore only further proves my point... sorry but last i checked a necro was not a beastmaster....

but ne ways.. to stop this from turning into a flame war and me having to piss on you to put it out i will say this....
if you have something to say in regards to the suggestion do so... but don't come in here with that smart ass attitude or i will have to put ya in ur place.. sorry.. how i roll

if u disagree... disagree... but tell me i "fail".... no


Last edited by adam_c on Thu Nov 04, 2010 9:06 pm, edited 2 times in total.

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PostPosted: Thu Nov 04, 2010 8:53 pm 

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A) i honestly thought thats what spirit speak was for... :? :?:

B) ive wanted summon undead to work like summon creature now for awhile and i think i said something about it or maybe it was someone else dunno....

C) make summon undead work like summon creature?


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PostPosted: Thu Nov 04, 2010 9:05 pm 

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that could be a neat idea but this post is pertaining to Forensic Evaluation and how many minions u can control.. not how summon undead's mechanics work


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PostPosted: Thu Nov 04, 2010 9:28 pm 

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it opens the door as they say.

fact is its silly the way the spell works now... need certain skills to get a good summon kinda bs if you ask me... but nnyeh i dont like the idea of needing forensic eval to get more summons. spirit speak should be the skill used since thats how you talk to undead.... and thats what your doing when giving them orders...


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PostPosted: Fri Nov 05, 2010 10:53 am 
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adam nice suggestion ...I think its a smart idea.

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PostPosted: Fri Nov 05, 2010 11:50 am 
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i can understand spirit speak.... not forensic eval though...

forensic eval prolly has it's place among necro secrets as is..


and btw.. the skill needed to get the skele king are pretty common on a necro so... don't complain.. u dunno what it even is lol..

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PostPosted: Fri Nov 05, 2010 6:09 pm 

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chips LL wrote: and btw.. the skill needed to get the skele king are pretty common on a necro so... don't complain.. u dunno what it even is lol..
i know everything....
but ne ways... back to the topic..

forensic evaluation will be a useless skill unless it is in some way redone... this is a simple and logical solution to have a need for the skill.. where as animal lore does not make much sense being a skill on a necro build..

but hey thats just my opinion..

what makes more sense to you..
- you study the dead and control the dead....
or
- you study animals and control the dead...

hmm... tuff one


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PostPosted: Fri Nov 05, 2010 9:39 pm 

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yes spirit speak is the skill for controlling the dead. plain and simple in my mind.

animal lore shouldnt have a place controlling undead creatures but those necromancers that want to have magery will need it if they use bears for bosses. fact of the matter is necro summon suck.... 1/100 times you get something good according to chips. let me use it like summon creature and make it (or keep it) that spirit speak is the skill needed for controlling them.


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PostPosted: Sat Nov 06, 2010 12:23 pm 
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currently you don't need spirit speak to control dead summons (to my knowledge)

animal lore is needed to control all summons dead/undead/alive lol

it is not logical to hender a class just because someone decided a random skill needs to be more usefull.......
unless you also give something to balance it....

and all mighty adam.. of course you know everything :roll:

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PostPosted: Sat Nov 06, 2010 1:38 pm 

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chips LL wrote: and all mighty adam.. of course you know everything :roll:
glad u caught on! ;)

the class is hardly hindered...
unless your telling me you need to summon bears to be effective.. or use shrunken animals..

if done correctly ur capable of doing like 140+dmg and can solo anything on the game..
necro is the new hunter class... on top of that it is very easy to ko any player/class with a maxed out necro.. a surprise attack isnt even needed.. but if you have one.. victory is almost certain!

if u are sitting here telling me that without animals.. necros are in some way hindered then i don't know what else to say to you..

"its like trying to explain color to a man that was born blind" -nas

I am trying to get the shard to move away from these god damned animals... when i log on i feel like i am visiting a zoo.. this is a start..

the char type needs balancing ne ways.. currently the only balance to the char class is "secrecy" which is a pretty poor way to balance in my opinion..
(and it don't being "mighty" to see that.. but hey.. it don't hurt :P)


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PostPosted: Sat Nov 06, 2010 6:36 pm 
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as a necro, you don't actively use animals much,
so changing peoples builds would do exactly what?
nothing! , because necros aren't the ones whipping bears out left and right... we can't even summon grizzlys. only polars.. and whens the last time you've seen a polar out?

there is usually 1 bear out during a pvp match,, the problem isn't' the quantity of animals,
its how power full they are atm, so i dunno what your talking about zoo or w,e..
so try giving a answer that applies to the problem.. mages and bears... aka balance mages so they dun have to use bears...

but surely changing the class that doesn't use them much, and force people to change builds
again, will help things out alot.......

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PostPosted: Sun Nov 07, 2010 8:56 am 

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so people will have to retrain a easily gain able skill
so what..

in a few days you could completely drop you animal lore and have it at whatever level u want... its a very fast gaining skill and is pretty easy train..

and who knows.. there may be other "lil secrets" implemented in with it..
point is class skills making sense.. animal lore does not make much sense.. but forensic eval does

with your magery u can already control one animal ne ways so i dont know why u are totally against this one


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PostPosted: Sun Nov 07, 2010 9:27 am 

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on a whole forensic eval makes no sense for controlling the dead... all your doing is looking at a corpse which has no bearing over the actual control of a undead... thats pretty much the long and short of it, spirit speak a skill which already needs to be trained should fill the role of animal lore for necromancers.

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