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 Post subject: Turning red
PostPosted: Wed Nov 10, 2010 11:09 pm 
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Im about to cuss so take no offence im pissed off


I was on my grey miner, im at the bank and get attacked, so i go into war mode and kill the crafter attacking me, then i f****** turn red? what kind of shit is that? if this shit isnt fixed no one will f****** play, i cant even survive on my f****** mage because shit is so unbalanced and if u say its fine ur a f****** moron.

There, sorry but thats the only way I get my points through


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 Post subject: Re: Turning red
PostPosted: Wed Nov 10, 2010 11:10 pm 

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U MAD BRO?

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 Post subject: Re: Turning red
PostPosted: Wed Nov 10, 2010 11:14 pm 
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I was there and i saw it.. It was pretty messed up..


You should not gain a kill for that shit..


The other day i was in a fight and one of my exp pots hit a banker and took his hp down like 5 maybe?

Then someone thinks hes funny to go kill the banker and guess who gains the kill!? ME


Im f****** sick of this

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 Post subject: Re: Turning red
PostPosted: Wed Nov 10, 2010 11:34 pm 

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calm down when u explain things badass

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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 12:09 am 
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ITS OK BEING A BLOOD IS WAAAYYY COOLER THEN BEING A CRIP!!!!
NOW THAT YOUR ON OUR SIDE, START CRIMPIN ON THEM CRIPS YOUNG BLOOD.

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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 12:40 am 
This is not the best way of explaining a bug. You have been warned about your bad language on the forums
Do not want to see a post like this again.

Shaturu


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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 9:59 am 
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This is not currently a bug.
It doesn't matter who the agressor is, if a blue kills a blue, even a criminal, you gained a kill.
It was like that in t3a.

Agressor just says who can call guards and is criminal.

Now, if you want it changed, go ahead and bring that up for discussion, however the minute that happens, i guarantee you will now have this occurance:

Player A is afk banksitting for whatever reason
Player B comes up and melees with a skill they're bad at, or a really slow weapon, guaranteeing misses.
Player A autoattacks back and hits, and is now considered the "Agressor"
Player B now kills Player A with no kill gain.


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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 10:39 am 

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personally i think the agressor should be the only one able to get a kill
also if like u said bob.. if u came up to me and tried to hit me.. and kept missing i wouldnt be auto hit back untill u landed a strike (thats how it works in the game last i checked)

so yes i think you need to make it back how it was... person who makes the first contact blow is only one able to get the kill because they initiated the attack..


its just as abusable on the other end..
say for example.. u are a blue char and youare sitting at bank.. u just so happend to kill a red pker... and he hops on his lets say... Carpenter.. and keeps running up to attacking and dieing... and gives u a shit ton of kills..

this to me is more exploitable than what you just said..

yes please do change it


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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 1:01 pm 
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so we have to auto attack?

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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 1:33 pm 

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if u are blue, u can guard him.. so if u didnt call and killed him, u deserve to get the kill.
seemed to be reasonable irl too.

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 Post subject: Re: Turning red
PostPosted: Thu Nov 11, 2010 1:44 pm 

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self defense = real life
and besides.. isnt this a game.. lol

ok so tell me this... what are you going to do when your sitting there and some random low life char comes running up to you and attacks.. before u have a chance to even call g's one wack and hes dead...

then what..
it didnt used to be this way.. it used to be you only got a kill if you were the one who initated teh attack..
i never recall a time that you got a kill regardless

this also goes to hurt the shard more by giveing ppl un-necsary kills that they didn't rightfully aquire.. hence stay red longer and have to sit and afk macro kills away longer.. hence sitting loged on to a server that can barely handle 10 ppl on at a time tops ne ways..

catch my drift..

it needs to be fixed
there is no need in someone getting a kill when they did not initiate the attack

this is not something that new players joining the shard will enjoy..

i personally see it less exploitable the other way around than it is currently


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 Post subject: Re: Turning red
PostPosted: Fri Nov 12, 2010 10:08 am 
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kill system is bugged the only time you should gain the kill is if you kill a person thats blue to you n you do the final blow.......

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 Post subject: Re: Turning red
PostPosted: Fri Nov 12, 2010 10:59 am 
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Agreed, but bob thinks other wise


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 Post subject: Re: Turning red
PostPosted: Fri Nov 12, 2010 1:19 pm 
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Agreed

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 Post subject: Re: Turning red
PostPosted: Sat Nov 13, 2010 9:21 am 
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the only time you should gain the kill is if you kill a person thats blue to you n you do the final blow.......
indeed

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