|
i think reactive armor should react differently to diff types of weps,
eg. archery its a bit less effect vrs mellee weps where its more effective...
and the use of walls came to be more frequent because (which is on topic seeing it effects the situation ALOT)
archery and mellee characters are different now... so warriors cant switch from close to long range,, unless there human...
Ignore Blue for this post
Discuss only if Reactive armor should trigger (react) differently by weapon skill you are hit with (Archery, fencing, swords, mace)
-Sparger
_________________ king of the run on sentence.
|