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Jozmonger
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PostPosted: Tue Mar 16, 2004 10:43 pm |
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Is there any way that the mining ore refresh could be changed a little? It seems like there is only 1 good mine a day now, and by good I mean a mine how it used to be. Then for the rest of the day the mine seems so exhausted that I can barely fill my pack after mining a whole mine. Fishing isn't bad because water is abundant, but there are still only so many mines, and the miner number is growing. Some people say "Why don't you explore a little?", well I did that today and every non-tiny/enemy-infected mine is taken by one or more people. I'm not asking to make it how it used to be, but somewhere inbetween the two would be nice.
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Cetrocet
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PostPosted: Tue Mar 16, 2004 10:52 pm |
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Quote: Is there any way that the mining ore refresh could be changed a little? It seems like there is only 1 good mine a day now, and by good I mean a mine how it used to be. Then for the rest of the day the mine seems so exhausted that I can barely fill my pack after mining a whole mine. Fishing isn't bad because water is abundant, but there are still only so many mines, and the miner number is growing. Some people say "Why don't you explore a little?", well I did that today and every non-tiny/enemy-infected mine is taken by one or more people. I'm not asking to make it how it used to be, but somewhere inbetween the two would be nice.
I agree (hehe, I'm one of the people Joz was referring to )
I like the slower respawn because it's more balanced and it discourages the huge number of new miners out there. But I wouldn't object to it being a tad faster. 6 hours would be awesome.
BTW Joz, I have a roommate now, too . So much for it being an empty area.
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rich
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PostPosted: Tue Mar 16, 2004 11:11 pm |
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Have a nice holiday, hopefully it doesn't rain too much.
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Duncan Macleod
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PostPosted: Tue Mar 16, 2004 11:37 pm |
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make the monsters drop more than 2 g i mean how is a man to make money
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CyberVic
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PostPosted: Wed Mar 17, 2004 12:38 am |
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Joined: Wed Mar 10, 2004 5:33 am Posts: 506
Bot Check: GAMER
ICQ: 2879225
Website: http://www.victorlaurence.com
Yahoo Messenger: v_laurence
Location: Happy Valley, OR, USA
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Adjust sale prices on vendor for animals for example pathers which are 65% skill level to tame sell for 100-120gp and horses which are 45% skill to tame sell on a vendors for 350-450gp.
_________________ Victor F. Laurence
aka GM CyberVic, Livistos, Soriathus, etc.
Read my blog "Enthusiam" at
http://www.victorlaurence.com
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gandhisan
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PostPosted: Wed Mar 17, 2004 1:43 am |
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Monsters drop lots of gold, just gotta find the monsters. Some monsters seem ridiculously tough like Orc Captains. Ettins and Trolls are far easier to me, dunno. The ore refresh seems fine, Cove is usually mined out but the other mines arent bad at all. Ya its tougher but as Cetrocet said, makes miners and smiths tougher to make.
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Mezmoron
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PostPosted: Wed Mar 17, 2004 3:26 am |
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Make Tinkering Useful as a GM!
Please!
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daffy duck
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PostPosted: Wed Mar 17, 2004 3:52 am |
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I'd love it if you could up he gains for meditation a tad...I?'ve been working my mage for a while, sometimes just stadning around casting on myself or others, but mostly out in the wilderness working animals and low level monsters...My magery has gone up .5, but my meditation hasn't gone up once...And I'm very concious about using it after each spell...
Cheer and enjoy the break - Daffy
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ZtingeR
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PostPosted: Wed Mar 17, 2004 4:12 am |
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Quote: Lets see.
Make necro spells do half damage to undead, since it's undead magic.
Cant understand what you mean by that.
I mean, why should i fireball or a necro spirit do less damage to an undead just because its a necro that casts it?
And another question, is the skill locks going to be fixed? I dont want my miner/smith to level in skills i dont need.
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Rathan
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PostPosted: Wed Mar 17, 2004 4:32 am |
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And fix int gains for necromancer (I havent got any int gains in 2 days.. only 0.2% necro skills )
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Sakura
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PostPosted: Wed Mar 17, 2004 6:59 am |
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what thing is that you gonna fix with fishing ?
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Barney[VTA]
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PostPosted: Wed Mar 17, 2004 7:12 am |
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Make alchemy a tad more feasble to train with..Its ridiculous at the moment!!
Yes please
Paul
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Ikarial
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PostPosted: Wed Mar 17, 2004 7:42 am |
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Dont make any skill gains easier. Almost all skills have been GM:ed on obsidian, so its possible
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ArkAngelDuo
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PostPosted: Wed Mar 17, 2004 7:52 am |
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Joined: Wed Sep 03, 2003 5:27 pm Posts: 506
Bot Check: GAMER
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Alchemy is perfectly fesible to train with, just expensive, timeconsuming, and reg consuming, because the onlyw ay you get better and making potions is practice practice practice!
_________________ Ano hi chikatta makenai koto.
"Give me an inch, and you've given me too much of a head start. "
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Duncan Macleod
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PostPosted: Wed Mar 17, 2004 9:16 am |
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some of us are weak so i cant fight those
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