Neways - Since everything got sorted out, let's keep this post back to it's original purpose please - thanxx
Last thing we were discussing was animal lore:
Quote:
Quote:
that Animal Lore thing is a waste of skill points... would be cool if you remove it bob
Agreed totally. If you want to know if a ride is owned you can just try to tame it. Tamers are the only ones who give a shit if a ride is owned by someone or not anyway.
Quote:
-At the moment animal lore isn't useless because it is what determines how many animals you can control at once. I've never been a fan of that tactic and it's cheap in my opinion. Anyone can use a mage, gm stealth and spam bears to kill the toughest bosses here and that's just lazy. I think animal lore should be used differently, maybe with a high skill it could increase the effectiveness of one summon or shrunken animal say from weak as shit to pretty darn useful in what ever the circumstance?
--When I say weak, I mean the normal attack damage and hp for whatever creature as it is now, but with increased skill in animal lore it will increase in increments slightly more hp and attack damage significantly.
Quote:
i got 60% animal lore on my warrior so i could control 3 bears. takes up alot of skill points
Now me - I remember when animals weren't even used in PVP - But now they seem quite important. Well yea Animal Lore is there for those ppl who want to control multiple animals during pvm and pvp, so I think it's ok the way it is.
The only way you can see if a pvper is skilled is if he kills u without them, then if ur an animal spammer and call urself a pvper, now that's another matter.
But for example, my PvM is both gm Animal Lore and Taming. I don't need to stealth to kill bosses, I just hit them along with my character, and the cool thing is that I can summon a lot of friends. (I don't use stealth cause I don't have space for it).
_________________
Quote:
lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.