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Bags for resource collecting http://www.dxgaming.com/forums/viewtopic.php?t=40640 |
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Author: | Spokk [ Wed Apr 15, 2020 10:12 am ] |
Post subject: | Bags for resource collecting |
Salvage bags. When auto-collecting wood/ore/other they would land in that bag instead of the main pack. No real advantage gained aside from quality of life. Perhaps make them a gm tailoring item. |
Author: | Apocalypse [ Sun Apr 19, 2020 6:35 pm ] |
Post subject: | Re: Bags for resource collecting |
Sounds like a great idea to me. Crafting potions that don't stack is a HUGE pain, although the non-stackable potions could just be made to stack. We could have a bag that could be crafted with tailoring or something "Crafting Bag". All craftables/gathered resources would go directly into the bag. Or simply have a command to target a bag that we want our craftables to be placed. |
Author: | aimee [ Mon Apr 20, 2020 5:22 am ] |
Post subject: | Re: Bags for resource collecting |
Quote:
Sounds like a great idea to me. Crafting potions that don't stack is a HUGE pain, although the non-stackable potions could just be made to stack.
this is exactly what I suggested on discord the other day. It would make life so much easier! I was making 100 fishing rods and having to transfer them all into a bag was such a pain.We could have a bag that could be crafted with tailoring or something "Crafting Bag". All craftables/gathered resources would go directly into the bag. Or simply have a command to target a bag that we want our craftables to be placed. I also pointed out that having it made by a tailor would give tailoring something good other than dyes lol. |
Author: | GMBob [ Wed Apr 22, 2020 7:32 am ] |
Post subject: | Re: Bags for resource collecting |
Crafting target bags added to tailoring, see changelog. |
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