Broadband wrote:Necromancers were using an EXTREMELY cheap tactic of going invisible and then casting nonstop health drain on a monster until it died. Unlike warriors and normal mages Necromancers weren't being reveled when casting a spell which was a bug.
I have forwarded it to Jorus and it should be fixed in the next release of Necromancy due out sometime this week, but in the meantime I put in a sloppy fix where you take 1 damage when you cast a necro spell. This should be removed shortly when the real patch is added.
thasnx for reply bb (i didnt know about that bug,i dont use any bugs anyway)