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Spells and Regs
http://www.dxgaming.com/forums/viewtopic.php?t=9207
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Author:  Xkill [ Tue Mar 22, 2005 9:07 am ]
Post subject:  Spells and Regs

Seeing how the spell books are wrong!

KEY FOR REGS
Bp - Black Pearl
Bm - Blood Moss
Ga - Garlic
Gi - Ginseng
Mr - Mandrake Root
Ns - Nightshade
Ss - Spider Silk
Sa - Sulfurous Ash

First Circle
Clumsy - Bm Ns
Create Food - Ga Gi Mr
Feeblemind - Gi Ns
Heal - Ga Gi Ss
Magic Arrow - Bp Ns
Night Sight - Ss Sa
Reactive Armor - Ga Ss Sa
Weaken - Ga Ns

Second Circle
Agility - Bm Mr
Cunning - Mr Ns
Cure - Ga Gi
Harm - Ns Ss
Magic Trap - Ga Ss Sa (Doesn't work, Can cast)
Magic Untrap - Bm Sa (Doesn't work, Can cast)
Protection - Ga Gi Sa
Strength - Mr Ns

Third Circle
Bless - Ga Mr
Fireball - Bp Sa
Magic Lock - Disabled
Poison - Ns Bp
Telekinesis - Disabled
Teleport - Disabled
Unlock - Disabled
Wall of Stone - Bm Ga

Fourth Circle
Arch Cure - Ga Gi Mr
Arch Protection - Ga Gi Mr Sa
Curse - Ga Ns Sa
Fire Field - Bp Ss Sa
Greater Heal - Ga Gi Mr Ss
Lightning - Bp Mr Sa
Mana Drain - Bp Mr Ss
Recall - Ns Ss

Fifth Circle
Blade Spirits - Bp Mr Ns
Dispel Field - Bp Ga Ss Sa
Incognito - Bm Ga Ns
Magic Reflection - Ga Mr Ss
Mind Blast - Bp Mr Ns Sa
Paralyze - Can use scrolls to cast!
Poison Field - Bp Ns Ss
Summon Creature - Bm Mr Ss

Sixth Circle
Dispel - Ga Mr Sa
Energy Bolt - Bp Ns
Explosion - Bp Mr Sa
Invisibility - Bm Ns
Mark - Bp Bm Mr
Mass Curse - Ga Mr Ns Sa
Paralyze Field - Bp Gi Ss
Reveal - Bm Sa

Seventh Circle
Chain Lightning - Bp Bm Mr Sa
Energy Field - Bp Mr Ss Sa
Flamestrike - Ss Sa
Gate Travel - Ns Ss Sa Bp Mr Bm Ga Gi
Mana Vampire - Bp Bm Mr Ss (Disabled)
Mass Dispel - Bp Ga Mr Sa
Meteor Swarm - Bm Mr Ss Sa
Polymorph - Bm Mr Ss

Eighth Circle
Earthquake - Bm Gi Mr Sa
Energy Vortex - Bp Bm Mr Ns
Resurrection - Bm Ga Gi
Summ. Air Elemental - Bm Mr Sa
Summ. Daemon - Daemon Bone
Summ. Earth Elemental - Bm Mr Ss
Summ. Fire Elemental - Bm Mr Ss Sa
Summ. Water Elemental - Bm Mr Ss


Words of Power Translations
An - Negate or Dispel
Bet - Small
Corp - Death
Des - Lower or Down
Ex - Freedom
Flam - Flame
Grav - Field
Hur - Wind
In - Make, Create or Cause
Jux - Danger, Trap or Harm
Kal - Summon or Invoke
Lor - light
Mani - Life or Healing
Nox - Poison
Ort - Magic
Por - Move or Movement
Quas - Illusion
Rel - Change
Sanct - Protect or Protection
Tym - Time
Uus - Raise or Up
Vas - Great
Wis - Know or Knowledge
Xen - Creature
Ylem - Matter
Zu - Sleep

Author:  regiss [ Tue Mar 22, 2005 10:23 am ]
Post subject: 

Few corrections:
Feeblemind - Gi Ns
Incognito - Bm Ga Ns
Mana Vampire - Disabled
Summ. Earth Elemental - Bm Mr Ss

Also the spellbook is correct with exceptions for Poison, Recall, Gate Travel,
Summ. Daemon and lack of notification for disabled spells.

Plus, although You can cast Magic Trap and Magic Untrap, they don't work.
And Bless and Curse spells work only on some chars (which is strange).

Author:  Xkill [ Tue Mar 22, 2005 10:39 am ]
Post subject: 

Thanks!

Author:  _Iori_ [ Tue Mar 22, 2005 12:28 pm ]
Post subject: 

is not the first time someone post this .... THX for your work and i hope SOME DAY .. SOME DAY ... they fixed

Author:  Thassius [ Tue Mar 22, 2005 3:46 pm ]
Post subject: 

Nice work :)

Author:  Adam [ Tue Mar 22, 2005 3:48 pm ]
Post subject: 

why cant the spell book just be correct... hrm...

Author:  Excalibur [ Tue Mar 22, 2005 4:32 pm ]
Post subject: 

Quote:
why cant the spell book just be correct... hrm...
Gota go with Adam on this 1 Its a simple script,then again scripters are few and far between.

Author:  _Iori_ [ Tue Mar 22, 2005 7:29 pm ]
Post subject: 

simple cus they dont want, thats another problem that simple they ignore ... does spell r wrong since i got memory , LOL , just leave that way and move on :lol:

Author:  regiss [ Wed Mar 23, 2005 5:30 am ]
Post subject: 

The spellbook IS correct (with the exception of 4 spells, 2 of which can't
even have correct reagents listed in there).

Yes, it was incorrect ages ago, that's why Nemnoch created this list in the
first place, but BB fixed it like 6-8 months ago, IIRC.

And I'm only assuming it's Nemnoch's list, couse mistakes were the same.

Author:  NatureWarrior [ Wed Mar 23, 2005 5:56 am ]
Post subject: 

Regiss lemme know when we can finally scribe the Strenght, Bless and other new spells available. It was creating 1 gold coin when we tried before.

Author:  regiss [ Wed Mar 23, 2005 6:59 am ]
Post subject: 

Yeah, it suck in a matter that You can't add it to Your newbied spellbook.
But those "gold coins" are actually usable versions of old skool scrolls
(where it didn't yet take a random amount of mana upon dbl click), so it's
not that bad. Just got to be cautious not to mix the coins of different spells.

Author:  Drizzt [ Wed Mar 23, 2005 7:17 am ]
Post subject: 

now that, my friend, is useful info.

Author:  belgarion [ Sat Mar 26, 2005 8:33 pm ]
Post subject: 

I've never had a mage char but want to use runes do i need potions for recall or just the regs? How do i do it?

Author:  Guest [ Sat Mar 26, 2005 8:44 pm ]
Post subject: 

u need rune stone and regs and recall spell

Author:  TheRealLoki [ Sat Mar 26, 2005 9:17 pm ]
Post subject: 

and magery helps... :D

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