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PostPosted: Fri Apr 29, 2005 9:36 am 
Since hes like a fencer/mage what would be best?

Parrying or tactics.

Can't learn em both because i have a limit on what skills to learn.


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PostPosted: Fri Apr 29, 2005 9:40 am 
Those are 2 important skills for a fencer dude unless you wanna use 2 handed spears you gonna have to rethink ur skills


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PostPosted: Fri Apr 29, 2005 9:45 am 
Well I dunno, probably go

Fencing
Magery

Resist Spell
Tactic
Parrying
Anatomy?
Meditation

that comes up to 700, and human only have like 600.

So what you suggest then. I can't come up with anything.

Then I'll also need eventually once I get my char going, plenty of -DEX pots.


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PostPosted: Fri Apr 29, 2005 9:57 am 
Go Mace for a tank mage dude not fencing.. And you dont have med.


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PostPosted: Fri Apr 29, 2005 10:19 am 
Well then I'd need fff of fencing, cuz my fencing is already at 58


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PostPosted: Fri Apr 29, 2005 11:35 am 
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Joined: Mon Sep 27, 2004 9:09 pm
Posts: 637
Location: Australia
Using fencing if you don't want the dex is pretty pointless. Fencing's whole attraction is the fact that you can hit fast.

Try using mace or just wrestling

_________________
Duck


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PostPosted: Fri Apr 29, 2005 12:06 pm 

Joined: Sat Apr 03, 2004 12:43 pm
Posts: 1352
Location: Holon,Israel
Quote:
Well then I'd need fff of fencing, cuz my fencing is already at 58
i think i might have 1 or 2
pm me


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PostPosted: Fri Apr 29, 2005 2:10 pm 
I guess I'll go maces, be able to hit hard and use magic.


Just wish Necro was up :cry:

Necros are all I really know well.


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PostPosted: Fri Apr 29, 2005 2:26 pm 
On your list dude, you dont need to be GM meditation and you dont need GM resisting spells. Know that fencing will get ur dex up to 90. So a fencing tank is quite ok dude. Your layout is good. It all comes down to you


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PostPosted: Fri Apr 29, 2005 2:31 pm 
Just the fact that I don't need Dex, which means I would need plenty of money for - Dex pots


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PostPosted: Fri Apr 29, 2005 9:33 pm 
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Joined: Thu Aug 05, 2004 4:21 pm
Posts: 1282
Quote:
Well I dunno, probably go

Fencing
Magery

Resist Spell
Tactic
Parrying
Anatomy?
Meditation

that comes up to 700, and human only have like 600.

So what you suggest then. I can't come up with anything.

Then I'll also need eventually once I get my char going, plenty of -DEX pots.
I would drop anatomy...it gives a huge bonus to healing, but only a gives you a damage modifier between 0 and 10 points per hit at GM...an average of 5 exra points per hit is not worth spending 100 skill points, IMO.

I would try for something like this:
Fencing.....GM
Tactics......GM
Parry........GM
Magery.....GM
Resist.......GM
Med..........GM
poisoning...50ish..or until you overcap


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PostPosted: Sat Apr 30, 2005 12:23 am 
Nope Nope Nope Nope all wrong.

First off the bat, meditation is useless without GM eval int, it fails too often. So unless you taking eval int forget meditation. Although meditation with a warlock warmage with 0 eval in would be good as GM med = 30 mins enchants.

GM res spells is the best thing in the world, strive for it with Vigour and earnest.

I remember fencing also taking you to 100 dex....


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PostPosted: Sat Apr 30, 2005 5:24 am 
:? That's alot of dex, mabye macing is best.


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PostPosted: Sat Apr 30, 2005 10:27 am 
hmm.. alright heres the best lay out for a tank

fencing-gm
healing-gm
magery-gm
tactics-gm
resist-gm
parry-gm
anatomy-60
poison-10

for the stats thing.. with a fencer i would use 100 dex 100 str and around 90 int.... thats what i use for my tank except i use mace and 100 int and 100 str.. hope thast helps


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