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by GM CyberVic, Guru of Knowledge
Blacksmithy
Skill details:
- A smith cannot use the colored
ingots unless he has the required skill for that color.
- If a smith has the minimum
skill requirement for a color, the success on smithing seems the same,
even on exceptional quality plate chests.
- Only metal armour and shields
can be made in color, not weapons.
- Smithing colors advances
your smithing skill at a normal rate.
- Grandmaster Smiths (with
100 skill) can have a Maker's Mark placed on the item they have created
if it is of Exceptional quality. For example it will state Shadow Breastplate
crafted by YourName.
- As most newbie smiths have
a lower smithing than mining skill they will often want to sell or x-change
the easy colors, so the supply up to gold or agapite should be pretty
good.
Skill usage:
The act of blacksmithy
is using a smithing hammer or sledge hammer on iron or colored ingots.
To do so, goto the nearest town or mining house and stand next to the
anvil.

Then double
click on your hammer and click on iron or colored ingots.
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It will bring
up a creation menu for Resmelting, Repairs, Shields, Armour, and Weapons.
Resmelting and repairs requires the item you wish to resmelt or repair
to be in your pack.
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Skill breakdown:
Ingots,
Ore,
& Armor
|
Color
(Armour Bonus) |
Skill
|
Spawns
|
 |
Iron |
-
|
40%
|
 |
Rusty
(50% lighter then normal, low Ar) |
60
|
11%
|
 |
Bronze
(Very Durable) |
65
|
10%
|
 |
Golden
(Random +1 to +6 Bonus) |
70
|
8%
|
 |
Shadow
(+12) |
75
|
6.5%
|
 |
Mytheril
(+7, takes away no Int, 50% heavier) |
75
|
6%
|
 |
Agapite
(+17) |
80
|
5%
|
 |
Verite
(+22) |
85
|
4%
|
 |
Valorite
(+27) |
90
|
3%
|
 |
Rose
(+32) |
95
|
2%
|
 |
Black
Rock
(+35 w/ extra durability) |
99
|
1%
|
 |
Blood
Rock
(~+30 w/ autorepair)
*Not implemented*
|
99
|
1%
|
|