by GM CyberVic, Guru of Knowledge
Magery
Skill details:
- Magery is the primary skill
of the mage. Whenever any spell is cast there is a magery skill check.
- Intelligence is the mage's
prime stat. The more intelligence you have the more mana you have.
- Meditation
is the most essecial secondary skill to a mage it helps you recharge
your mana.
- Higher skill in magery will
grant you less failures on casting.
- Warlocks can use their race
stone to find reagents.
- The Rune is the target of
the mark spell. When marking you are magically charging the rune with
the essence of the location you are marking. The recall and gate travel
spells will allow you and others to travel to the location where the
rune was marked.
- You can also use scrolls to cast spells. Less magery is needed to succeed. When using after double click it uses more mana then the real spell would have used
Skill usage:
These are the
basic supplies of a mage:
runes, wizard's hat, spellbook blank scrolls
mortar and pestle, empty bottles
First open your
spellbook either by doubleclicking on it or make an OPEN SPELLBOOK macro.
To add a spell to your spellbook drag the spell from your inventory to
the spellbook. Whether you can cast the spell or not it will then be added
to your spellbook. To navigate pages in your spell book click on the turned
pages in the top right/left.
To see detailed
information about a spell, single click on it. If you want you can also
click and drag spell icons to make easy to use shortcuts. You can cast
a spell several ways. Either double click on it's icon in the spellbook,
doubleclick on a spell shortcut icon, or create a CASTSPELL macro.
Here are all
the reagents a standard mage uses.
Sulfuric Ash, Black Pearl, Mandrake
Blood Moss, Garlic
Nightshade, Spider Silk, Gensing
Skill breakdown:
Spell
Circle |
INT
|
Minimum
Skill
|
First |
4
|
0.1
|
Second |
6
|
0.1
|
Third |
9
|
10.1
|
Fourth |
11
|
24.1
|
Fifth |
14
|
38.1
|
Sixth |
20
|
52.1
|
Seventh |
40
|
66.1
|
Eighth |
50
|
80.1
|
Summoning
**Has a 15 second delay inbetween summons** |
Minimum
Skill
|
Alligator |
30.0%
|
Horse |
40.0%
|
Hart |
50.0%
|
Timber Wolf |
55.0%
|
Brown Bear |
60.0%
|
Bull |
65.0%
|
Black Bear |
70.0%
|
Polar Bear |
80.0%
|
Grizzly Bear |
90.0% |
Polymorph |
Minimum
Skill
|
Man |
30.0%
|
Woman |
30.0%
|
Chicken |
30.0%
|
Dog |
50.0%
|
Skeleton |
50.0%
|
Orc |
55.0%
|
Ratman |
60.0%
|
Lizardman |
65.0%
|
Ogre |
70.0% |
Bone Knight |
75.0% |
Gargoyle |
80.0% |
Daemon |
85.0% |
|
reactive armour
|
clumsy
|
create food
|
feeblemind
|
|
heal
|
nightsight
|
magic arrow
|
weaken
|
|
agility
|
cunning
|
cure
|
harm
|
|
magic trap
|
magic untrap
|
protection
|
strength
|
|
blass
|
fireball
|
magic lock
|
poison
|
|
telekinesis
|
teleport
|
magic unlock
|
wall of stone
|
|
arch cure
|
carch protection
|
curse
|
firefield
|
|
greaterheal
|
lightning
|
mana drain
|
recall
|
|
blade spirits
|
dispell field
|
incognito
|
magic reflection
|
|
mind blast
|
paralyze
|
poison field
|
summon creature
|
|
dispell
|
energy bolt
|
explosion
|
invisibility
|
|
mark
|
mass curse
|
paralyze field
|
reveal
|
|
chain lightning
|
energy field
|
flamestrike
|
gate travel
|
|
mana vampire
|
mass dispel
|
meteor swarm
|
polymorph
|
|
earthquake
|
energy vortex
|
resurrection
|
summon air elemental
|
|
summon deamon
|
summon earth elemental
|
summon fire elemental
|
summon water elemental
|
|