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GMBob
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PostPosted: Sun Dec 16, 2007 12:27 am |
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Site Admin |
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Joined: Thu Nov 02, 2006 4:07 pm Posts: 1760
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Sorry for the delay in starting the patches for december, but our admins have been under some duress, and so its taken a bit longer than normal to push the patches through.
Changes for 12-16-07:
Weapons:
Ranged weapon (bow, crossbow, heavy crossbow, etc.) damage has been reduced, it is now 90% of one-handed weapon damage. This should balance out the benefit of being able to hit from a distance and hit a relatively close moving target.
Barring anything major changing in the future, this should be the final weapon rebalancing patch.
Healing Balance Adjustment:
cross-healing delays have been readjusted, and now has the same delay as healing yourself, plus 1 second.
Distance to heal others has been reduced from 3 to 1.
Bug fixes:
2 minor bugs with healing were fixed.
White potions, red potions, and blue potions should now all work correctly.
3 bugs with basic potion timers working incorrectly were fixed.
Necromancy:
Ressurection is now castable in proper areas.
Web now targets correctly.
Mana drain no longer works on targets with less than 10 mana.
Summoned monsters no longer have mana.
Summoned monsters no longer dissapear at worldsave and have the correct summon timer on them.
Flamewhip rebalanced to take into account target magic resistance relative to caster level.
Barring any major oversights, this should be the last pre-release necromancy patch.
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Drizzt
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PostPosted: Sun Dec 16, 2007 1:12 am |
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Shard Supporter (Donated) |
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Joined: Thu Feb 05, 2004 11:54 am Posts: 2446
Website: http://www2.webng.com/legionofvalor/default.shtml
Location: Arkansas
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very nice.
_________________ LOV FOR LIFE
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aleksander
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PostPosted: Sun Dec 16, 2007 2:00 am |
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Joined: Fri Dec 15, 2006 11:23 am Posts: 864
Bot Check: GAMER
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Just curious if bow power is lower or higher than pre-original patch. Thanks!
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Tenaka Khan
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PostPosted: Sun Dec 16, 2007 2:44 am |
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Joined: Tue Jul 15, 2003 11:04 am Posts: 75
Bot Check: GAMER
ICQ: 10263772
Website: http://www.open-teck.com
Location: Belgium
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Great great ! Thank you for the news
Time to test the balance
_________________ Macroing,rez-kill,PKing lead to bring exploiters.Avoiding these can help having less troublemakers.
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Ambient
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PostPosted: Sun Dec 16, 2007 3:57 am |
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Joined: Fri Sep 29, 2006 9:20 am Posts: 1602
Bot Check: GAMER
Website: http://www.myspace.com/procinctu
Location: Malmö, Sweden
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this is almost better waking up too, than waking up next to a beautiful women
_________________ Ambient - GM Crafter
Pagan Hellfire - GM Mage
Black Coffee - GM Fisher/Chef/Alch
I game on Ubuntu!
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Mordred
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PostPosted: Sun Dec 16, 2007 5:14 am |
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Joined: Fri Apr 28, 2006 7:41 am Posts: 1382
Bot Check: GAMER
Location: Brazil
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nice bobz =D
_________________ Murderer Mephisto [Cult]
Lord Biliskinha [Illusion]
Algoz - Warrior
Oriax - Necro
Bundinha - Craftswoman
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502Dude
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PostPosted: Sun Dec 16, 2007 8:49 am |
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Joined: Mon Feb 19, 2007 6:17 am Posts: 804
Bot Check: GAMER
Location: Aberdeen, WA
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Sounds great! Good job, once again.
_________________
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RmX
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PostPosted: Sun Dec 16, 2007 10:16 am |
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Joined: Sat Apr 03, 2004 12:43 pm Posts: 1352
Location: Holon,Israel
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Amazing work, now I hope that Invul bug will be looked into
_________________ "Blessed be the noobs, for they shall inherit Obsidian" - Seer Thassius
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Terek Molt
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PostPosted: Sun Dec 16, 2007 11:02 am |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2670
Bot Check: GAMER
Location: Boston
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Kewl, gud job tho
_________________ Quote: lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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chips LL
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PostPosted: Sun Dec 16, 2007 11:35 am |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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ya mana drain needs a WAY higher timer,, its way over powered vrs a mage + it fizzles spells, but besides that I love how this patch sounds
_________________ king of the run on sentence.
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Terek Molt
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PostPosted: Sun Dec 16, 2007 12:37 pm |
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Joined: Fri Sep 10, 2004 6:34 am Posts: 2670
Bot Check: GAMER
Location: Boston
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how are we supposed to get a necro now?
_________________ Quote: lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.
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Broadband
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PostPosted: Sun Dec 16, 2007 1:57 pm |
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Site Admin |
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Joined: Tue Jun 24, 2003 2:00 am Posts: 356
Bot Check: GAMER
Website: http://www.obsidianshard.com
Location: Portland, Oregon
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If you noticed these are pre-release necromancy patches before we make the class available to all. You should see the ability to start a necromancer by the end of the month.
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_Venom_
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PostPosted: Sun Dec 16, 2007 2:09 pm |
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Joined: Sat Oct 28, 2006 8:33 pm Posts: 1287
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kewl, keep up the good work ^^
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chips LL
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PostPosted: Sun Dec 16, 2007 6:10 pm |
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Joined: Mon Mar 12, 2007 6:50 pm Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
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yayz
_________________ king of the run on sentence.
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Ox
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PostPosted: Sun Dec 16, 2007 9:26 pm |
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Joined: Wed Feb 07, 2007 2:17 pm Posts: 147
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Awesome, nice to see things move like that! ^^
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