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 Post subject: Re: Gains
PostPosted: Wed Jan 21, 2009 11:13 am 
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Azimuth, if i look at what you've said, you've basically said,

"I know people broke the rules, but it was ok! They got caught and punished sometimes, so it was a valid trade, and should be left that way so they can keep breaking them and try not to get caught".

that just sits really sour with me on a personal level. Regardless of all other balance issues. :)

That being said, the idea is essentially the same as:

Lets put in a stone.
The stone takes 2 million gold when you double click it, and then 1 week later sets your magery to 100.0.

Now if i put that idea forward, most of the shard would be outraged, because that goes against everything obsidian stands for. However what most people are suggesting is pretty much the same thing from their perspective. They put in gold, wait a bit, and out pops a GM mage.

Why not put in a stone for mining, or blacksmithing, or even magic resistance?
Why not let everyone just buy their skills with gold, or better yet, real money!


Yes i will agree some people dislike the change. But some people are glad that the shard is getting fixed to how it was for quite a few years, and how it was supposed to be if certain systems didn't break and never got fixed. Hint: in the old days, the sit and macro on yoruself system all day never worked. First day people found out the system stoppinig it was broken, people were pissed as hell because now everyone would have a gm mage without working for it. Amazing how a little time makes people forget and now everyone feels entitlted to a mage without work.

Yes i'm sorry obsidian is changing for a lot of you really new people, but i can't change the past. All i can do is fix what's broken and put it back where it should have been. I'm sorry if you've gotten the wrong image of obsidian in the years that it hasn't really had an admin and 90% of it was busted or buggy.


Now all the above isn't saying the system is in it's final form, merely in a state that it isn't as broken as it was. Gains are probably going to be adjusted for most everything as the year goes on and we get a better feel for things (if not replaced entirely with custom systems like they most skills used to have(about half still have their systems). It just hasn't been done yet because people wanted more important things fixed).


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 Post subject: Re: Gains
PostPosted: Wed Jan 21, 2009 3:30 pm 
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People were not breaking the rules. Macroing was NEVER illegal, and BB has said this many times. What was (and still is) illegal is unattended macroing, and that's where the punishment comes in.

People had the option to macro or not to macro. The ones who chose to macro were (more often then not) the vets. New players almost always choose the route to learn and train as they progressed. The players who decided to break the rules and macro unattended were quickly found and dealt with accordingly.

Your stone analogy might be partially correct, except that it assumes the relationship that people will be unattended macroing for a week straight. As we already established, macroing is legal, unattended macroing is not. If someone is capable of being at their computer for a week straight, then they get the rewards of putting that time in (they also get the downsides of all the amphetamines it would take to stay awake for a week straight). Your analogy assumes everyone will be breaking the rules, so I would like to throw it out of this discussion as not being relevant.

To macro or not to macro is a legal choice.

To macro or to macro unattended is an illegal choice.

If you wish to limit options through game mechanics, I would like to suggest that we work towards eliminating the illegal options, without affecting the legal ones.


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 Post subject: Re: Gains
PostPosted: Wed Jan 21, 2009 3:38 pm 
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Well i had assumed since you said punishments and rewards, we were both talking about the illegal aspect (unattended).

Yes it gets caught, not anywhere near 100%.
What we're working on now is incentive not to do it. :)

And yes, that's what a lot of the changes are for.

I again give this example:

Old system, you make 5000 bandages to raise 1 skill
New system, you make 200 robes ( approx same material) to raise 1 skill.

I know it's not quite to that point yet, but that's the eventual goal. :P You'll see more of it once crafting gets its redo patch finished.
Yes people can still AFK macro, but it'd make a lot less sense under the new system. That is the goal. :)


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 Post subject: Re: Gains
PostPosted: Wed Jan 21, 2009 4:23 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
Posts: 3668
Location: Sudbury Ont. Canada
As I said before it doesn't seem to be sinking in so we will let the server status speak for itself. Because I can almost guarentee that the great community we used to have here is playing X U O or some other shard. We have a few people hanging on in hopes that some things will be changed back to the way they were but i can tell you now they wont hang on much longer.


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 3:25 pm 
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Website: http://www.dxgaming.com
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Didn't I post here? Why do people randomly delete my posts, it said nothing wrong in it...jeeze


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 4:02 pm 
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Location: Sudbury Ont. Canada
All my posts get deleted too. Anyone who doesn't agree with GMBob vision of how obsidian should be gets their posts deleted. I am the reason that thread in the news is locked. :lol:


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 4:25 pm 
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Joined: Fri Aug 17, 2007 10:24 pm
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no its when someone makes a smarter post than him and he does not know what to say.

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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 4:44 pm 
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Location: Sudbury Ont. Canada
Well here is something that even GMbob cant argue with. There were more players on when the shard was caught in a loop. :lol:


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 5:12 pm 
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considering our low point is still 0, and our highpoint is usually 8-12 on a given day, your data is flawed. :P
ty try again.


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 6:20 pm 
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Location: Sudbury Ont. Canada
Considering before the new patch the low was 8-12 and the high was around 30 I don't think that is much to brag about. And those people are either staff on their player accounts testing things or people hanging on hoping some atleast half playable shard will come out of this mess.


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 8:00 pm 
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actually the 3 month average for the months before the first timestop(before the 3 month grace period before the patch), the low was 0, the high was 9, and the median for non-0 hours was 4.

We were doing quite badly by the time the shard finally broke.
And the only reason we haven't gone up back to 100+ players is because we're not recruiting yet. :) Amazing how you get very few people when you are not actually TRYING for new people


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 9:12 pm 

Joined: Fri Jan 16, 2009 7:55 pm
Posts: 18
Location: Oregon
Well what Ive seen from logging on is that a lot of area are changed from when I used to play here. Like everyone stated, having things at the original stand point may be the best solution for OBS. I mean fishing used to be something that I enjoyed. But throwing the pole in and waiting for 4 tugs back in the water is irritating. Even the gains are rather dull and tiresome to try and train.

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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 9:41 pm 
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I bet if we recruited no one would even click the link, I know I wouldn't. Coming on the forums and seeing all the bitching about loosing money, millons of rollbacks, and the gain system, I would find another shard.

And bob, why were our posts deleted?


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 Post subject: Re: Gains
PostPosted: Thu Jan 22, 2009 11:18 pm 

Joined: Sun Jan 11, 2009 9:36 am
Posts: 12
Gains do seem a bit tricky here. I macro to gain simply because I am used to having a 12GM char, and it's frustrating when you can't even beat a skele in the n00b cemetary, or it takes you HOURS to make 1000 gold. I do seem to have good luck so far on mining and tinkering gain, but haven't even attempted magery or any warrior skills.

I came to this shard by chance. In the attempt to locate my old shard, Flint Hills Gamer, I stumbled upon my old guildmates, Dunedain, page. They had mentioned a few players came over here after the collapse of our shard. Honestly, if it weren't for that I probably wouldn't have come here due to the low player base (I have seen three people, once each, while playing so far). I must say I do like it so far, albeit it is much different than the shard I am used to. (and it sucks starting with 0 gold, BTW, can't do crud if your shovel breaks after mining 40 ore, smelting down to 20 and selling for 20gp)

but HUZZAH!


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 Post subject: Re: Gains
PostPosted: Fri Jan 23, 2009 12:14 am 

Joined: Fri Jan 16, 2009 7:55 pm
Posts: 18
Location: Oregon
I understand u Tempest. I remember when I came to this shard. It was my friend Voldemort who got me playing here.....tho I went by another name....or close to the one I have now (minus the man part). It simply was by coincident. Yet, changes need to drastically be made soon before we can get a large player base. Who knows, I might be able to get Voldermort to actually come back to playing.....maybe :D

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