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 Post subject: Possible PVP changes?
PostPosted: Thu Sep 03, 2009 2:32 am 

Joined: Tue Jan 30, 2007 4:01 pm
Posts: 597
Well i dont know if this is of any use to you Bob but some features of the old pvp system i enjoyed were;

Mages cant heal via magery when poisened
above 60 anat would only cure poisen and not heal you
poisen damage caused through magery should do more dmg
weapon damage shouldnt fizzle a mage unless is high dmg (38+)
Casting speed of harm should be increased (may need a little dmg reduction to balance)
Spells should not fizzle other spells
Poisen pots should poisen the player targeted, not the tile hes standing on, and please remove the poisen cloud.
Players shouldn't be able to recall when poisened

Please post if you agree so bob will put em in

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PostPosted: Thu Sep 03, 2009 7:02 am 

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Mages used to kill warriors easily and ppl was playing with mages as their main pvp char.
But now with the anatomy system and the lots of fizzles , warriors became better than mages and atm ppl are using their warriors as main pvp char.
So my opinion is only to :
1. decrease fizzles and make the strong dmgs only to fizzles mages.
2. increase the casting speed of harm and decrease its dmg like nerd said.
3. increase poison dmg and poison potts should fizzle spell.
4. poison potts should poison the target player only.
* Anatomy should be the same so warrior can get 100 anatomy to help vs mages.
* Spells used to fizzle spells... it depends on the faster and the harmful so its better for mages to fizzle ppl who tried to recall while they get in pk.
( That is what i agree with nerd, and the others i dont agree with him )

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PostPosted: Thu Sep 03, 2009 7:59 am 
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We have a whole section of bugs/suggestions dedicated to combat balance/fixes. Could you guys place your thoughts into there? Makes everything alot easier to read and a lot cleaner.


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