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 Post subject: Bandageself
PostPosted: Sat Sep 12, 2009 2:50 pm 
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I've found that when using the macro ".bandageself" I freeze for atleast 4 seconds everytime I heal. But, when I use the old fashioned way "last object, then I click my health bar" no lag at all. I hope this can get fixed, it was nice using the macro, it would be even nicer without the lag!


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 Post subject: Re: Bandageself
PostPosted: Sat Sep 12, 2009 5:49 pm 

Joined: Sun Apr 29, 2007 7:22 am
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I have noticed the lag too. It was only an annoyancee until this afternoon when hunting with another player that did not lag when he healed. So I tried the old fashion way and no problem. Only freeze when using ".bandageself" macro.

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 Post subject: Re: Bandageself
PostPosted: Sun Sep 13, 2009 8:53 am 
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There's really very very little different in the code structure of bandageself vs the dclick and target method.

However, a lot of people spam .bandageself in combat at a fast rate, so my first guess is to ask if you are hitting the spam filter that's built into the client, that slows down your messages if you send too many too fast.

I'll test it myself when i get some time later today but test that on your own first, stand in the middle of a field, don't say anything for a while, then do a bandageself, and see if it "freezes".

also if it does, go into more depth on what exactly is freezing.


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 Post subject: Re: Bandageself
PostPosted: Sun Sep 13, 2009 9:17 am 

Joined: Sun Apr 29, 2007 7:22 am
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In my case, I set a macro to one of the keys on my keyboard to ".bandageself"

As needed in battle, I hit that key to heal. When I do my char stops attacking for a time equivalent to approximately 1.5-2 swings.

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 Post subject: Re: Bandageself
PostPosted: Sun Sep 13, 2009 12:41 pm 
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I was training with a guildmate today, nothing was said, and when I was low on health I hit the macro for bandageself, and I hit a 7 second lag spike, everything was frozen, I couldn't move, and when i was unfrozen my health was even lower then b4 I healed.

I've also noticed that it lags even with the old fashioned last object and click health bar, same amount of time.


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 Post subject: Re: Bandageself
PostPosted: Sun Sep 13, 2009 10:03 pm 
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Poisoning someone, someone using any kind of wall pot, resurrections and healing tend to be the causes of the 'lag' - anything that really involves something being produced i guess?


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 Post subject: Re: Bandageself
PostPosted: Sun Sep 13, 2009 11:21 pm 
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see i just thought it was because i was on a laptop, but i guess this is happening
whether one has a laptop or a desktop hahaha


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 Post subject: Re: Bandageself
PostPosted: Mon Sep 14, 2009 7:20 am 
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Every single time i am Poisoned or hit by a fire wep or something i freez for about 15 sec then i get a 2 second window to heal then i crash and i get that messege *Someone is on this account* or w/e it is for about 5 min. When i log back on im dead horse/stang is stolen or dead.

But ya i have the same problem I tried to use a new macro with last object still the same and i dont spam my heal i know i have like a 5 sec healing delay so i know when to use it, my Screen locks up for about 5-15 sec depends how many people are around and if there are wall pots up.

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 Post subject: Re: Bandageself
PostPosted: Mon Sep 14, 2009 11:40 am 
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so much for having the murder patch up and running if there is so much lag
that one dies for the most unknown and messed up reasons

good thing i only sit on my crafter like a good boy and try to be nice person to
all that come by me hahahaha

*sneaks around and throws a poison pot at Sub* :roll:


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 Post subject: Re: Bandageself
PostPosted: Mon Sep 14, 2009 2:50 pm 
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Popcorn wrote:
good thing i only sit on my crafter like a good boy and try to be nice person to
all that come by me hahahaha

*sneaks around and throws a poison pot at Sub* :roll:
its called roll playing man:,( I r deh nice guy :)

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