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PostPosted: Mon Sep 21, 2009 6:09 pm 
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Also one can easily cut up the Skeletons and take their bones to work on Alchemy or I'm
pretty sure any Alchemist would buy the bones to train their own alchemy and the user
would make a profit with the gold he/she sells it for :wink:

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PostPosted: Mon Sep 21, 2009 6:14 pm 
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ya from 70 alchy i suggest to all the new alchys just do bones.. they seem to gain alchy faster than other harder to get regs...

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PostPosted: Tue Sep 22, 2009 6:54 pm 

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Alright heres what I dont get,in a realistic society,in a rea lworld, when you kill something,stuff dont disapear,if a mosnter is wearing leather,the leather shouldnt disapear.We made good money off easy npcs,but its realistic,if you kill a rich landlord whos carrying his equipement on him,you should make money.The thing that should be fixed,is that easy npcs,should team together,making it harder,to take them all on,while drakes and stronger monsters,should drop alot of gold,but be very hard to kill.A human,shouldnt be able to kill a monster easily,but another human,simply slice his head.And another thing,seeing as how drakes,dragons and all that usually have a lair,in which they collect money,shiny things,drakes should drop special keys,or special stones which you need to collect to be able to open a door,in which you will find loot,good loot.

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PostPosted: Tue Sep 22, 2009 8:30 pm 
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Actually the point of the loot system is not to have the gold/sec be the same across the board.

What the loot system does is enables us to do 3 things:
Easily adjust monster loot while keeping total value the same
Allows for more variety in loot items to be dropped
Provides the same "Difficulty" monsters with the same gold amount.
made up numbers: Difficulty 1 monsters(skeletons?) should do 4 gp/sec, while difficulty 4 might be 12 gp/sec.
It's NOT that easy though, and those are made up numbers.

In an ideal system, you as a character would make the same approximate gold from similarly difficult monsters.
As i've said and i will continue to say, the system is NOT DONE. I'm continually tweaking it as i get more data, which requires people hunting, preferably varied lots of monsters. Everytime i tweak it i have to reset the data collection, and gather more data to see how it's working.

Keep in mind that the formulas that go into calculating gold are immensely complex compared to most of the stuff i post here.
For example, say we have a monster with high magery. Do we give it a huge bonus to gold based on int?
Wait wait wait! What if it also has enormous strength, like a wyrm. Then the magery is actually a hinderance since it would do more damage if it wasn't casting and instead was meleeing. So we have to take that into account.

As i said, I alter them whenever i have enough data to figure out what needs changing. IF you want alterations to happen more quickly, hunt more, and hunt more varied things. The more data, the faster i can change stuff for the better.


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PostPosted: Wed Sep 23, 2009 4:47 pm 
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i agree with duo.

who cares what the total gold is, it all goes back to what ppl are selling things for anyway....ppl are going broke paying high costs for goods, and its starting to pinch a few purses.

I just hope to see a couple things for hunting

1) better chance of drops at least a little better anyway, i cleared covetous 3 times-no drops, i cleared hyloth 3 and 4-got 7 bags,5 armor and 2 MIGHT weps.

2) Wep drops should go better with monster, if i get a drop in hyloth 4, it should be MINIMAL force...with a 5% chance or so of vanq

3) I think some dungeons should be more specialized, destard-more gold, covetous-more drops...etc.
i think all should have a base drop rate of weps, but some may get a bonus...or even certain monsters ALWAYS drop. this is always fun for many reasons. make them more rare if you think it will hurt the "wep economy". It will work out becuase pks will stalk those areas more anyway so maybee not so many ppl will always be there. plus i think it adds to the diversity, If you go hunt, whether it is supposed to be this way or not, its kinda the same everywhere,not many things drop many unique items of value.

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PostPosted: Wed Sep 23, 2009 6:18 pm 
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i said what falin said in 3 specially.... but all holds pretty true.
monsters need to have specialized loot. it gets SO boring like this

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PostPosted: Thu Sep 24, 2009 5:43 am 

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1) Duo is wrong. He's thinking the logic of a shard with a lot of players. There are 20 players tops that actually hunt.
2) It's inevitable that eventually inflation will hit. Now, with no weapons dropping, nobody sells them... especially the ones that are actually useful (halberd, bow).
3)In the perfect world, the system would sortta make sense. But if you look at the buying-selling forum you will only find rubbish that nobody needs. There is no trade for pots for instance, since there are no new players without alchies.
4) Nobody crafts since money is worth nothing in a shard that has no players to trade with. People will keep their goods and sell only the surplus. Which is usually rubbish anyway.

The solution:

1) More weapons dropping to increase trade amongst players.
2) Reducing durability of armour to encourage smithing (and trade)

Only by having labour producing goods will gold be actually worth something. Otherwise... well, read up on Marx, boys and girls.

Ouch! (complaints below)

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PostPosted: Thu Sep 24, 2009 8:31 am 
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for the most part, i agree with judas..

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PostPosted: Thu Sep 24, 2009 11:39 am 
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I agree with the lowering durability. Weapons (except bows) don't break that fast (except lightning), maybe all magics should have that durability? And i've been on the same suit of armor on my chars who wear it for a few years.

However more drops won't help anything if there's nothing getting rid of them, it just leads to the system saturating.

I mean correct me if i'm wrong, but before the patch everyone pretty much had dozens of vanq weapons on stock, msot of which were never used. Even the newer players were running around with +9s.

Also i'd point out that most people have been around long enough to remember how obsidian cycles. Once they start trying to pull players in we tend to grow pretty fast. We went from 3 players online to 100 in around 3-4 months.

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PostPosted: Thu Sep 24, 2009 11:57 am 
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nothing should break as fast as a lightning bow, but weps last shorter than b4 i might be wrong, tho

but people dont keep weps that that long, atleast i dont they break on me.. as for armor, you must not pvp much.. cuz there broken all the time or looted...

but i think there should be more +9 wep drops,

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PostPosted: Thu Sep 24, 2009 12:08 pm 
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well i'll give you the I don't pvp much. Still getting back into practice on my two chars, one of which i can't use because he's still broke. And i don't get looted that much in general anymore. :)

But all looting does it makes it change hands, it doesn't really remove it from the system unless the guy is just collecting 50,000 suits of armor.

But for my chars that do hunt i haven't had to replace a weapon more than say once a month, i easily get a dozen replacements in that time.

On that note drakes drop power weapons now, which is just rediculous. They are far from the strongest normal monster out there.

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PostPosted: Thu Sep 24, 2009 1:38 pm 

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ArkAngelDuo wrote:I agree with the lowering durability. Weapons (except bows) don't break that fast (except lightning), maybe all magics should have that durability? And i've been on the same suit of armor on my chars who wear it for a few years.

However more drops won't help anything if there's nothing getting rid of them, it just leads to the system saturating.

I mean correct me if i'm wrong, but before the patch everyone pretty much had dozens of vanq weapons on stock, msot of which were never used. Even the newer players were running around with +9s.

Also i'd point out that most people have been around long enough to remember how obsidian cycles. Once they start trying to pull players in we tend to grow pretty fast. We went from 3 players online to 100 in around 3-4 months.
Nice to see you're optimistic. Was WoW around back then? (honest question, no sarcasm)

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PostPosted: Thu Sep 24, 2009 2:51 pm 
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im pretty sure hes talking about a time b4 wow
because i started playing b4 wow came out.
and hes alot older then me so ya i think the answer to ur question would be yes

but duo should say..

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