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PostPosted: Thu Dec 03, 2009 11:41 pm 
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i think most spell speeds stayed the same actually...

and saying set things bak to t3a doesnt help apparently because they dont have the hard code or he has it but its in binary or some shit.. i think that what bob said...

i beilieve there are programs that can translate machine code back into assembly language or w,e... but I UNNO,, if so someone should invent that lawl..

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PostPosted: Fri Dec 04, 2009 2:33 am 

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Poison pots have to fizzle immediately. Not like it is right now.

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PostPosted: Fri Dec 04, 2009 7:15 pm 
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Quote:
i beilieve there are programs that can translate machine code back into assembly language
Yeah, but they give you output like:
function 5172(int var20, int var21)
{
var 1 + var20-var12 STOR Var 1
retrieve var 3, function 5110
return var2
}

Technically, yes, it's code, but without knwoing what th variables/functions are, it's near worthless.
It would take me more time than it's worth to pull the old formulas out of a disassembler/decompiler


Anyway, why should poison pots fizzle immediately? Yes it would be more convenient, but it would also render a mage unable to cast even near instant spells against a proper warrior.
Mages can't fizzle other mages immediatly, why should warriors?
Likewise should i make healing have a casting time and make that interruptable? would be interesting


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PostPosted: Fri Dec 04, 2009 10:11 pm 
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no, bob, I dont think your correct about the poison pots (not the compiler thing)
because as we all know poison pots were instant, + fizzled instantly, and no one complained, and mages could use FS, it just takes good timing from a warriors part and tactics from a mage... no one complained about that in the old system..

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PostPosted: Fri Dec 04, 2009 11:06 pm 
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not arguing for one side or another, just bringing up points brought up in other threads.
Last major thread on this ended up in favor of keeping it slightly delayed.
if people are revisiting it i'm gonna pose the same issues people brought up last time to see if opinions have changed.


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PostPosted: Sun Dec 06, 2009 7:15 pm 

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Quote:
Quote:
i
Mages can't fizzle other mages immediatly, why should warriors?
Likewise should i make healing have a casting time and make that interruptable? would be interesting
1) Mages can use poison pots too. It was like that in T3A. One needed to have special abilities to click bandies, click hat, click defensive pots and click offensive pots. All of that was taken away by: (i) bandage macro; (ii) meditation macro; (iii) no immediate fizzling with poison pots;

2) Warriors should be able to fizzle flame strikes and summon creature. It's basically the only skill they need to have apart from pot delays, pot usage and bandage delay. Explosion pots don't fizzle. Melee hardly ever does;

3) Most players agree that the previous PvP system had much more to it than the current one. So, instead of researching on new (and probably unbalanced) ideas, perhaps focus should be given to reversing it to the way it was. Improvements can be made from that point, not from the system the way it is;

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PostPosted: Tue Dec 08, 2009 2:37 pm 

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Id like to see poison fizzling again on first hit!


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PostPosted: Wed Dec 09, 2009 1:27 pm 
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"Yeah, but they give you output like:
function 5172(int var20, int var21)
{
var 1 + var20-var12 STOR Var 1
retrieve var 3, function 5110
return var2
}

Technically, yes, it's code, but without knwoing what th variables/functions are, it's near worthless.
It would take me more time than it's worth to pull the old formulas out of a disassembler/decompiler"

aren't there programs to up it from there? I mean what the variables represent has to be stored somewhere no matter how you look at it,
but like u said it might not be worth the effort as there must be 100000 lines of commands

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PostPosted: Wed Dec 09, 2009 5:19 pm 

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The bottom line here is: instant fizzling brings a bit of balance back.

That's it for now...

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PostPosted: Wed Dec 09, 2009 5:31 pm 

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I know a way to insta fizzle...


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PostPosted: Wed Dec 09, 2009 7:51 pm 
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do share?

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PostPosted: Wed Dec 09, 2009 11:11 pm 
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Quote:
"Yeah, but they give you output like:
function 5172(int var20, int var21)
{
var 1 + var20-var12 STOR Var 1
retrieve var 3, function 5110
return var2
}

Technically, yes, it's code, but without knwoing what th variables/functions are, it's near worthless.
It would take me more time than it's worth to pull the old formulas out of a disassembler/decompiler"

aren't there programs to up it from there? I mean what the variables represent has to be stored somewhere no matter how you look at it,
but like u said it might not be worth the effort as there must be 100000 lines of commands
Why does it have to be stored?
A compiled program is only read/run by the computer. Why would it waste storage space with variable names or what they do?

That's why it doesn't matter what you call your variables, or functions. You can use 60 character names like variableThatHoldsTheValueOfSizeForObjectHappy. and it will make no difference than if you used variable name size once it compiles, they both get turned into the same thing.

And judas, if i'm going to give warriors an instant fizzle, it'll be for all warriors, not just those who choose to use poison.
I don't subscribe to the theory that any skill should really be "required" for pvp, just useful. If it's such a requirement that warriors be able to instant fizzle, then i'll add a special attack that can be done with melee weapons with a long cooldown.


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PostPosted: Thu Dec 10, 2009 4:45 am 

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In the old system, that was the biggest use for poison: fizzling. Sure, now it has its uses, which I won't mention. But yeah, I'm sure some other instant fizzler should work just as fine. Anti-magic pot?

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PostPosted: Thu Dec 10, 2009 6:21 am 
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like i said, if it seems to be a requirement, i'll do something about it.

But as it stands, i've been hearing more mages screaming bloody murder than warriors.
I did a round of tweaks recently, but until get more data on fights i can't do another round.
So get out there and fight.
The more info you can get, the more fights/more people we have, the better we can figure out what's actually balanced and what's just people sucking/figuring out the new system better than others.

Once everyone's out of school/vacation from work we'll run some pvp events, and conquest as well. Hopefully between the two it'll get me enough data for at least one more pvp patch this year


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PostPosted: Thu Dec 10, 2009 8:55 am 

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We do plenty of fighting, that's how we are always the ones to have something to say about this.

I have a good mage and a good warrior, so either way, I'll be fine, so it's not due to the circumstances that I say it's unbalanced. It's simply due to the fact that something which only skillful warriors used to do (fizzling) was taken away.

Ask Azimuth or Bane, you could never FS those 2 without getting fizzled, you'd get raped if you did. That's what I'm talking about. I remember Bane used to have the correct timing for fizzling An Nox, which is pretty hard to master. All of that is, as it stands, rendered useless.

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