It is currently Sat Jun 22, 2024 3:44 am


Post a new topic Post a reply Page 1 of 1   [ 2 posts ]
Author Message
 Post subject: necro gains
PostPosted: Sat Dec 12, 2009 4:29 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
ive been training a whole 10 mins with necros, and im not minding not getting any gains just yet, but
questions,, why must we start from 10?
and a more serious question, does the macro stoper thing in place, target necromanacy? because there is no use for light, besides macroing, THUS i beilieve it might be slowing necro gains down due to this,, which isnt fair because its the only use we have for it, and no other choices

but im not sure if this is the case, the notion just popped in my head so.. was just wondering

_________________
king of the run on sentence.


Top
 Offline   
 Post subject: Re: necro gains
PostPosted: Sat Dec 12, 2009 4:38 pm 

Joined: Tue Dec 08, 2009 8:54 pm
Posts: 1206
Bot Check: GAMER
Location: Portland, OR
I think that Necro should be added to the beginning skill set so that you may choose to start this particular skill at 50 like the other skills at the beginning of character creation.


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 2 posts ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net