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PostPosted: Fri Jan 08, 2010 11:11 am 
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I switched out my armor 3-4 times (each time for some reason my AR gets lower and lower) i was at 27 now im at 17-18

anyway,, thats not the problem, it still gives me the 5% fizzle.

shouldn't it be changed to match what it says on bobs charts?
necros can wear light armor. change that and it solves all these dumb issues that shouldn't even be there to begin with.

I still dont see the purpose of magic armor though, it lowers your AR, :/

and theres no way to enchant anything any more so ya.. its really pointless..
which there was a way to take this off :/

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PostPosted: Fri Jan 08, 2010 12:17 pm 
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First off, die.
then click the armor in your pack to get rid of it.
Second off, equip only new armor, don't try to re-use armor from pre-patch by re-casting on it.

Third, just because you're proficient doesn't mean the casting penalty goes away.
bone armor naturally has 5%, even for humans.
by enchanting it you remove the casting penalty (again don't re-use pre-patch enchanted pieces)
Also the AR that the armor gives is affected by different thinsg, such as your power as a necromancer, so the closer to gm you get the stronger it will be


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PostPosted: Fri Jan 08, 2010 5:56 pm 
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first off, i poof so doing it that way wont work
I casted on new armor... replacing the old and double clicking the old

second off
i just looted this armor and its brand new...
when i casts on the new armor, shouldnt it take the old armor off? and place it in my pack?
either way, the only way i still have old armor on is if it doesnt replace the old armor when u cast new armor (which makes no sense because i got -AR comparitively to before)

I even did it like this to make sure it didnt put the old armor in my pack and when i double click it it reequips the old armor and destroys the new)

after i replaced all the armor one time, I got 2 sets of bone armor brand new from cove GY
(2 of each peace)
then i casted magic armor, and took note on where the first armor peace was placed, I then casted magic armor on the second new peice of bone,
then to make sure im getting a new one no matter what,
now at this state
there can be a old peice of armor only in 2 locations,
the equiped, (because it doesnt replace old armor until double clicked
OR
the first armor that appeared in my pack ( it can also be this one because when i casted magic armor the new armor could have been equiped and old armor would be the first one to appear in my pack)
i click the first peice of magic armor that appeared in my pack,
which A) destroys the NEW armor and equips the old armor again
OR
B) destroys the old armor that appeared in my pack as the first set of magic armor in the first place.

which one of those actually happened shouldnt matter when i click the second set of magic armor. because if it's option A) if the magic armor in your pack is the one that actually gets equiped, the second set of magic armor is guarenteed to not be the old one, thus then replacing the old one with the new one no matter which one of the sets of bone was new...
if its option B) i wouldnt be in this problem supposidly now anyway, because it would be working as instituted and in this case would just be replacing the new armor with anther set of new armor

thus ending in the same conclusion, all new armor....

but i still get the 5% for some reason :(

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PostPosted: Sat Jan 09, 2010 2:20 am 
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The die part is important.
Just because it replaces armor doesn't mean it recalculates correctly, due to how weird necromancer armor is.
And no recasting doesn't neccessarilly re-equip the new piece, again due to the weird necromancer armor code.
Leave a page and logout somewhere, i'll manually fix you.


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PostPosted: Sat Jan 09, 2010 6:17 am 
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ok sure

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