I don't know if this is even possible. Perhaps one of the skills could be renamed and I don't know if such scripting is possible.
But, what if there was a merchant skill? The more one trades with players or vendors, the more skill he'd have. The more skill one has, the better the prices he gets from vendors.
Is such a skill possible? Wouldn't it encourage hunting and crafting altogether?
Just a thought. If it is not possible, just let the topic drop.
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Judas [Cult] The Traitor
Doro [Cult] The Zealot
'And if you gaze for long into an abyss, the abyss gazes also into you.' - Friedrich Nietzsche