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 Post subject: .makersmark
PostPosted: Thu Feb 04, 2010 3:41 am 
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Joined: Tue Sep 11, 2007 2:18 pm
Posts: 306
Location: Vesper Bank & Trust, LLC
When I use the .makersmark command, I don't see or get an option to have my guild name as my makers mark. Am I missing something?

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 Post subject: Re: .makersmark
PostPosted: Thu Feb 04, 2010 8:38 am 

Joined: Fri Sep 10, 2004 6:34 am
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Location: Boston
u can put guild tag I think if ur guild has at least 25 memebers, does your guild have 25 members? :)

if not the problem solved!

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 Post subject: Re: .makersmark
PostPosted: Thu Feb 04, 2010 10:39 am 
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Joined: Wed Jun 14, 2006 4:15 pm
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Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
No it only has 6 members, but others from the guild have managed to put the mark on crafted items before now (there's a few hammers to prove it) and I know I've managed it myself before now also.

I thought .makersmark was supposed cycle through the options - i.e. mark name :arrow: mark guild name :arrow: off.

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 Post subject: Re: .makersmark
PostPosted: Thu Feb 04, 2010 12:29 pm 
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Joined: Mon Jun 20, 2005 2:08 pm
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Initially there was no requirement for guild membership for a guild mark to be placed on an item. However, it was changed so there is now a minimum guild membership required for a guild mark to be placed on an item. I suggest rechecking the Change Log.


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 Post subject: Re: .makersmark
PostPosted: Thu Feb 04, 2010 1:22 pm 
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Joined: Wed Jun 14, 2006 4:15 pm
Posts: 1230
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Website: https://twitter.com/TaxDiabolus
Location: Liverpool, England
Ok so the change log does now state 25 members. But why would it need to be like that? It seems massively excessive to me.

Currently it would be almost impossible to have so many people in the one guild, how long before that would be even 1/4 or even half of the regular player base? :? (And thats not me critising player numbers). A possible rethink on that one at all?

Thanks.

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