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PostPosted: Fri Aug 13, 2010 7:28 am 

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why did it get increases in timers?! i think its not good anymore..

i remember when i was fighting hemo i was getting alot of dmgs from him and i was healing alot and alot.. he got my hp to 5-10 many times..

so what if he fight me now?! he would drop me in 2 seconds?

healing timers were so good i dunno why did it get change.

please let it be like it used to be.

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PostPosted: Fri Aug 13, 2010 10:14 am 

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ok adding 1 seconds might be ok, but to make it so the seconds add up im against.


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PostPosted: Fri Aug 13, 2010 10:43 am 
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I THINK CASTING TIMES ON MAGERY SPELLS STILL SUCK AND DUE TO THESE CHANGES I BELIEVE A INCREASE IN MAGERY SPELL DAMAGE SHOULD BE SUGGESTED especially for those with gm magery...didnt realize i was in caps...


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PostPosted: Fri Aug 13, 2010 4:11 pm 

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i'm against increasing times at all.. on spells or on bandies.

@crimson: and this one second would be suck too.

damn, how should i wait 3 second to cast a greater heal? also to bandies.

anyways thats a very bad additions.

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PostPosted: Fri Aug 13, 2010 4:42 pm 
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spell healings i dont mind that timers raise... but healing with bandies.. im gm healing and i fail 2 out of 4. now that bob made it so i cant fail twice in a row. i Heal, Fail, Heal, Fail... Its rare for me as a gm healer to get 3 succesful ones in a row on my pvm..

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PostPosted: Fri Aug 13, 2010 6:51 pm 
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Why'd we change it... just leave it how it was, it's hard enough to stay alive fighting a good warrior with a f****** power vanq weapon...

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PostPosted: Sat Aug 14, 2010 4:20 am 
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I THINK CASTING TIMES ON MAGERY SPELLS STILL SUCK AND DUE TO THESE CHANGES I BELIEVE A INCREASE IN MAGERY SPELL DAMAGE SHOULD BE SUGGESTED especially for those with gm magery...didnt realize i was in caps...
So why didnt you fix it?

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PostPosted: Sat Aug 14, 2010 4:38 am 
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cuz im lazy


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PostPosted: Sat Aug 14, 2010 8:21 am 
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well the way i read this change was:

the bandies healing will stack up to 4 secs at a time warrior against warrioir..so if someone has a fast weapon and the person they are fighting has 4 sec delay to start with...the fast wep just has to hit the other person once every 4 seconds and they cant ever heal? wont everyone go to a kryss or a dagger?

and mages just have to have wrestling so they can run up and punch them once every 4 secs and they cant heal either?

thats what i got outta this...could be wrong....hopefully, or warriors are going to be obsolet fast!

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PostPosted: Sat Aug 14, 2010 11:28 pm 

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The way i read it, it says that if you heal with bandages, yourself or another, and in the next 4 seconds you get hit, it adds one second to your delay, to a max of 5 stacks. So, say you were surrounded by skeles. If you were to heal, and then get hit by every single one in the next 4 seconds, your healing delay would be 5 seconds longer. If you are only hit once, then it would be 1 second longer. And as it reads, that randomizing restarts everytime you heal.


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PostPosted: Sat Aug 14, 2010 11:46 pm 
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wow... this seems awefull lol why did he have to leave now??

all I can see this doing is-

1- increase the power of bears/ necro spirits and summons
2- making fencing own more
3- makes war-mages healing 100% useless lol (17 second timer on sub without this hit thing.....0.o. +50 healing = healing pointless, + your limited in what skills u pick.....all for 100 skill points? im going back to human lol)
4- makes PvM harder pointlessly.....
5- makes it so all mages will do is summon bear.. and spam poison magic arrow and harm prolly 3-4 times depending if they have a bear,, then ebolt... warrior heals.. then repeat.. recomended addition of poison pots lol.. so ya basically makign warriors obsolete.. as well as pvm mages that fight more then 1 thing at a time..


all results that no one wants..

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PostPosted: Sun Aug 15, 2010 3:34 am 

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"If you get hit within 4 seconds of healing anyone with bandages(including yourself) it adds 1 second to your timer, max 5 stacks."

To me it appears that if your delay is say, 5 seconds, if you get hit within 4 seconds of your last heal, you will heal after 6 seconds. So if you are not hit AT ALL during that 4 second period after just healing, you will be at 5 seconds, like your usual delay should be. But, if this happens to you 5 times in a row, you will be able to heal at 5 seconds again, regardless of getting hit.

I don't think it stacks over your healing delay time really, because I was hunting today, and I had to clear some little monsters so they wouldn't bother me, and I didn't notice a big difference in my delay, even though they were all taking hits at me. It seemed pretty normal for a PVM deamon to me. I could be wrong though, it's just my interpretation, and what I think I noticed.

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PostPosted: Sun Aug 15, 2010 4:42 am 
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yeah im not getting any super long delays either so i must be wrong.

but in the end it would give a benefit to the faster weapons right or no? still a little off on this formula i am, will will have to wait for bob to get back and dumb it down for us.:(

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PostPosted: Sun Aug 15, 2010 4:58 am 

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it makes pvp sucks

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PostPosted: Sun Aug 15, 2010 7:21 pm 

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To dumb it down its like this. Dont fix shit that aint broke. Might just be me. But at timeS seams as thing that need fixed wait and shit that is fine gets tweaked but i might be wrong was once :)


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