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PostPosted: Tue Oct 05, 2010 12:01 pm 

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ok i have been battling in my head how to balance things a bit more here.. and here is what i have came up with..

make a command like you have done with .bandageself (which was a nice touch i might add)

but make this new command .runestone
this would drop a rune crystal if fully healed w/o going threw the help menu
this would give a polly mage a better chance when dispelled to drop a rune.. it would still be pretty hard.. and if u did get one off.. ud have to survive naked for a min with monsters prolly attacking u along with the pker.. so.. i think it would still be hard to get away..

at current it is far to easy to get pk'ed.. its pretty obvious that u are defenseless atm.. especially since you have made it so mass disspell will do all of the following
-remove your polly
-blind you
-and remove all wall pots u may have dropped.. (this alone is a major problem.. allowing mages to be core users of wall pots but not allowing warriors to wall a mage.. or for polly mage to drop a wall(s) in defense.. this needs to be fixed) the solution would be go back to the dispell field to dispell a single part of a wall.. the mass disspell wall go poofy needs to be fixed as much as the no delay heal spell

also.. along with those fixes.. I feel there is no no problem with being red.. being red is now no longer a problem to any player.. as you can walk the town freely.. sure a player can spam guards.. but who wants to be a prick... I know that this was changed because kills decay so slowly now.. but if there is no real punishment for being red.. well... you have created a major inbalance in the system..

to counter this problem i believe the following should happen..
if guards are called on a red player the guards should kill that player not jail them.. so they would have a hard time getting back to their body.. which would make sense..
and nps's should auto call guards on red players (but in the case of npcs calling guards it would send to jail not kill)

this would keep reds out of towns.. and in wind..
it would also lower the High volume of pkers as of present.. and make a system that is reasonable.. if u are a murderer.. u should have to remain outside the protection of the guards... it makes logical sense

I mean no offense to anyone but I log on and see reds just bank sittin and chilling like its no big deal..
reg running.. ect
the bottom line is.. if u are red.. you should fear the guards to a GREAT degree..
and i think that the possible loss of their belongings if guards were called on them would be a fair solution
it would put the pker in the pk'ed shoes if he found himself in town.. in the dungun the pker is def at an advantage... in town they should be scared shitless and defenseless


Last edited by adam_c on Tue Oct 05, 2010 12:43 pm, edited 1 time in total.

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PostPosted: Tue Oct 05, 2010 12:25 pm 
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if we had a macro to drop a rc it would be way to easy to get out of a fight......

yes you have to be full but all u gotta do is wait till full hp and drop the rune...

Now u gotta wait for full hp then try to open the .help as fast as possable then check the rc

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PostPosted: Tue Oct 05, 2010 12:42 pm 

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valid point
but under the current system..
u should be able to kill ur target in under a min.
as they cannot escape u any other way.. cant run.. nor recall out of dunggun ect..
so the rune stone is the only means of escape..

with the combination of bears.. deadly poison... and walls ect.. it is pretty easy to pk a hunter in under 1 min
im sure most happen far faster than that actually.. lol

the only people u wouldn't kill in under a min is a solid warrior..
which from what i hear is pretty powerful currently and probably not ur prime target as a pker ne ways..
and there is always ganks for the warriors..


Last edited by adam_c on Tue Oct 05, 2010 1:12 pm, edited 1 time in total.

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PostPosted: Tue Oct 05, 2010 12:44 pm 

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i like the idea of .rc

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PostPosted: Tue Oct 05, 2010 1:35 pm 
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.rc hahaha

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PostPosted: Tue Oct 05, 2010 2:27 pm 

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what's funny here little boy!

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PostPosted: Tue Oct 05, 2010 2:55 pm 
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.rc just brings back memorys is all :P


you should know :P

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PostPosted: Tue Oct 05, 2010 3:19 pm 

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yeh i know what ure talking about :P

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PostPosted: Thu Oct 07, 2010 3:49 pm 
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i cant agree, to easy,
pick up stealth for that matter...

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PostPosted: Thu Oct 07, 2010 4:16 pm 

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maybe a .runecrystal or something isn't the answer but there is def an imbalance atm.. id say alot of it has to do with mass dispel and dispell in general and its effects on vision and the darkness..
i think fixing mass dispel not to dispell walls and removing the blinding effects from dispel would be of great help.
after thinking about it a .runecrystal is probably a bit to easy

but what i was saying about reds in towns.. it should be how it used to be... i am guessing this was changed because the slow decay of kills.. but if u play the roll of a red.. then u should stay outside of the protection zone..
otherwise there is no penalty for being red.. besides a diff color on ur name


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PostPosted: Sun Oct 10, 2010 8:36 am 

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I disagree with code for runestone, I have at many occasions seen my buddy restless while hunting drop an RC stone when trapped by much better players


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PostPosted: Sun Oct 10, 2010 10:11 am 
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restless is a biatch :lol:

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PostPosted: Sun Oct 10, 2010 11:42 pm 
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back when i was a little newb and got pked everytime i hunted i always had a rc near me that was ready.... would drop one about every 20 secs. Worked really well :P

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PostPosted: Sun Oct 10, 2010 11:49 pm 

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yes restle is a bitch :lol: and the .rc is a good idea in a way but i have made it a min in a wall with meph and rmx i think cant remember been a long time ago but if i can and i suck at pvp then i know most can but things are un balanced and need fixed i think a simple fix to this is make gate weapons work in dungens as they once did but the dispell needs tweaked and heal needs fixed cant say much other than that havent been able to play in a long time do to my heath but none the less good idea maybe if you use the .rc then up the timer when useing it to 1.30 or something idk just a thought


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PostPosted: Mon Oct 11, 2010 7:47 am 

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ah after weighing in all the problems and looking at it all in perspective.. i think a command for a .rc or wat not would not be a good idea..

fixing the other things i have suggested should suffice to be a good fix... a macro to drop a rune would make it to easy i think


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