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adam_c
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PostPosted: Tue Oct 12, 2010 4:57 pm |
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Joined: Thu Sep 23, 2010 2:13 am Posts: 222
Bot Check: GAMER
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Armslore needs to be revamped...
I want detailed info on the wepon or armour if use armslore on it.. i wnat to see info on the item that gm can see ... i want to see its current and max durability and ect...
this allows a person to see what route is best in the repair of their items and when exactly to repair them and what is best for them.
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Rippa
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PostPosted: Tue Oct 12, 2010 8:54 pm |
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Joined: Sat Dec 18, 2004 8:45 am Posts: 1377
Bot Check: GAMER
Location: NYC
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and show the weapon's base damage ....
_________________ Scathach of Skye - Pure Ranger
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adam_c
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PostPosted: Wed Oct 13, 2010 8:11 am |
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Joined: Thu Sep 23, 2010 2:13 am Posts: 222
Bot Check: GAMER
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yes that too..
basicly i want detailed info on the item if i use the skill and target it.. like if my rose chest piece currently has a durability of 76/82 and i repair the item and i just so happen to see it drop to 80/80 when repaired.. then i would know that it would be better to repair it at a diff time.. when it was worn more.
im just useing this as an example and it could be completely the opposite.. but my point merely is that seeing the detailed info on the weps and armor would be very beneficial to the blacksmith
ty
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_Nightmare_
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PostPosted: Wed Oct 13, 2010 2:09 pm |
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Joined: Sat Jul 18, 2009 11:50 am Posts: 307
Bot Check: GAMER
Location: Miami, FL
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yeah thats a good way to make arms lore actually matter..
at 50 you should get the info you get now or an innacurate version of what you would get at gm
and the value of item is unnecessary to put in arms lore, because it only really matters what people are willing to pay.
overall, im agreeing with adam here
_________________ Nightmare [Deamons]: PvM Mage
Xero: GM Blacksmith/Fishing/Bowcraft
Primus: Warrior
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belgarion
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PostPosted: Sat Oct 16, 2010 9:11 pm |
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Joined: Thu Dec 16, 2004 8:11 pm Posts: 3668
Location: Sudbury Ont. Canada
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i agree with this idea for sure.
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