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PostPosted: Wed Jan 05, 2011 2:30 pm 
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the timing system atleast took some effort and ummm timing, from what ive seen alot of people didnt have that reaction time lmfao sooo any how its better then this..
pot instant fizzle, but lower damage from poison a tad orr even keep it the same the clouds are usually a negative because not only is 1 player running around trying to cast / hit people both are...
well for warriros really once a mage is in those walls they dun move.. all they do is work with there pots and healing lol

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PostPosted: Wed Jan 05, 2011 4:40 pm 
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or a higher timer for p pots if you must keep them in.

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PostPosted: Wed Jan 05, 2011 9:01 pm 

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which is why p pots suck imo takes no skill to throw one or to time one...
This is a joke right?

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PostPosted: Thu Jan 06, 2011 4:58 am 
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which is why p pots suck imo takes no skill to throw one or to time one...
This is a joke right?
kinda added that last part for comic in me... still sucks ...thats just me though. I liked to see weapons become poisoned I think it will change activities promote more player interactions...p pots is boring gives everyone power for no reason at all. All people do is throw pots at each other.

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PostPosted: Thu Jan 06, 2011 11:47 am 
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thennn all people would do would poison there weps and not have to click a pot any more lol greaattt.. (not really)
lol
taking things u have to do in pvp away isnt the best approach imo

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PostPosted: Thu Jan 06, 2011 3:08 pm 
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yea but it would change the whole dynamic of it and make it least important...but whatever if you guys are used to it cant complain about that.

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PostPosted: Thu Jan 06, 2011 5:09 pm 
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important/unimportant you mean.. optional vrs unoptional? lol

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