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 Post subject: New dunjeons
PostPosted: Sat Jun 25, 2005 8:06 pm 

Joined: Mon Jan 24, 2005 8:17 pm
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Location: Miami,Florida
Just wanted to no whats the next one after hyloth and wats it gona ahve in it

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PostPosted: Sat Jun 25, 2005 9:13 pm 
It's gonna be Kyle's mom and it's gonna have many diseases and viruses


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PostPosted: Sun Jun 26, 2005 2:12 am 
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I'll probably do Destard next because it will be super fast. I can probably do the whole thing in one night.

Then the next dungeon will be Despise which is the newbie dungeon. This one will take a long time because there's a not of new monster that will go into despise (goatmen, beastment, minotaurs, centaurs, etc). The dungeon theme will be all demihumans. Aka ratmen, lizardmen, orc, goatmen, beastmen, centaurs, minotaurs, etc. Again like every dungeon it will scale from easy to hard. Level one though will be easy enough that a newbie who can handle birt graveyard should be able to handle level 1 and most of level 2. Then I'd say level 2 will be the equivilent to level 1 of deceit, level 3 would be like 2 of deceit, and level 4 would be about level 3 of deceit. So it wouldn't get psycho hard but again I want the bottom level to be a scaled up challenge so if you start a newbie, by the time you master level 4 you should be able to fair in the other dungeons reasonably well.

Then the next after that and last dungeon to be redone will be Covetous (unless I missed one).

Once I've done a complete respawn of all the dungeons I will probably do futher loot tweaking amoungst them. Then start slowly adding the named "boss level" monsters to the dungeons. Currently Deceit, which was the first to be redone has 4 named (Dracoliche, Grim Reaper, Skeleton King, and Skeletal Arch Magus). I plan on every dungeon having about 4 named per dungeon, preferably one per level. One thing i also plan on doing and BB is planning on helping me with is making every dungeon more complex, adding traps and other things that makes it harder for people to just plain run through the whole thing. Reasons for this are numerous and seeeeeekwit.

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PostPosted: Sun Jun 26, 2005 2:48 am 
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PostPosted: Sun Jun 26, 2005 2:54 am 
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Sounds neat.

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PostPosted: Sun Jun 26, 2005 3:50 am 
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swet i really love the traps and stuff idea. id really like to see stuff like that in dungoens that have been ignored a lot as of late, or areas that are pretty much empty that could be made into cool new hunting grounds with cool traps/mazes.


love your work vic thx.

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PostPosted: Sun Jun 26, 2005 5:05 am 
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Sweet, sounds hot man.

Perhaps if traps and stuff are added, it may be possible to make lockpicking more viable?

Perhaps the loot tables for chests could simply be tweaked to give a rare chance (but a chance nonetheless) of containing something valuable? Thus, traditional rogue-type characters with lockpicking, archery, stealth etc could be introduced into Obsidian for a little diversity from the standard attack-fest that is mages and warriors? Just an idea...

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PostPosted: Sun Jun 26, 2005 5:49 am 
which one has trolls and ettins and stuff in?


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PostPosted: Sun Jun 26, 2005 8:21 am 

Joined: Mon Jan 24, 2005 8:17 pm
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wow thats awesome thx cv :P

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PostPosted: Sun Jun 26, 2005 9:04 am 

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Since despise is gonna be the newbie dungeon, will that mean no pking/looting in there? I think there should be one dungeon where everyone is safe to go from any pking/looting

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PostPosted: Sun Jun 26, 2005 9:21 am 
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orc fort?

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PostPosted: Sun Jun 26, 2005 10:01 am 

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lol but u cant get there if u cant go to cove :(

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PostPosted: Sun Jun 26, 2005 10:16 am 
If your past cove stage why would you even consider going there? You should be beyond that level allready.


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PostPosted: Sun Jun 26, 2005 10:18 am 
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There is more then one Orc Fort.


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PostPosted: Sun Jun 26, 2005 10:18 am 

Joined: Mon Jan 24, 2005 8:17 pm
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then exactly tell that to drizzt :P

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