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PostPosted: Thu Jan 01, 2009 7:00 pm 

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When fighting spell casting monsters that cast mind blast I lose 2 int when they cast. When the spell wears off, int increases by 3. The net is an increase of 1 int every time it happens.

End result is a stat loss to str and dex when you bounce the stat cap.

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PostPosted: Sat Jan 03, 2009 1:43 pm 
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Could not replicate.

First off mind blast does not cause int loss, ithink you're confusing it with hallucinate.
Secondly hallucinate did -3 on cast and on uncast.

If it keeps happening post again, with a screenshot if you can, or more details.


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PostPosted: Sat Jan 03, 2009 6:14 pm 
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Its been said before that hallu serves really no purpose other than giving faster int gains, well that and seeing cool colours :roll: I would honestly love to see it removed completely.


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PostPosted: Sun Jan 04, 2009 2:23 am 
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but its a necro spell as well. would be unfair to necros.

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PostPosted: Sun Jan 04, 2009 9:52 am 
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Drizzt wrote:but its a necro spell as well. would be unfair to necros.

But does it give necros any advantage at all? None than i can see except being able to make people see weird shit. Perhaps it could be replaced with a spell with some use to it?


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PostPosted: Sun Jan 04, 2009 10:58 am 
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of course it gives them an advantage, but i dont think they would have to take it from necros to take it from monsters. that would fix everything right?

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PostPosted: Sun Jan 04, 2009 2:54 pm 
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It doesnt even work on my necro says i need more mana even tho my mana is 165

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PostPosted: Sun Jan 04, 2009 7:46 pm 
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I personally dislike the spell, it doesnt involve any strategy it's just a method of annoying other players lol. I also hated it when monsters cast it on me :)

I'm not sure if it would be considered a balance issue if it was removed, though. Will have to hear from Bob about that one.

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PostPosted: Sun Jan 04, 2009 8:08 pm 
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well i mean if you think about it it would throw you off a little if you were pvping a necro and he cast it on you. most pple could deal with it i guess but itd be a pain in my ass would def trip me up a bit in a tough fight.


so its definitely more than annoying. its a powerful weapon for a necro imo. for that matter it is also an experience i wouldnt want any new players to miss out on, getting hallud in a dungeon is some crazy shit your first time and you surrounded by monsters.


i think that maybe the effect should be shortened, and im not sure if greater cures can fix it, but they should.

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PostPosted: Sun Jan 04, 2009 9:09 pm 
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Drizzt wrote:well i mean if you think about it it would throw you off a little if you were pvping a necro and he cast it on you. most pple could deal with it i guess but itd be a pain in my ass would def trip me up a bit in a tough fight.


so its definitely more than annoying. its a powerful weapon for a necro imo. for that matter it is also an experience i wouldnt want any new players to miss out on, getting hallud in a dungeon is some crazy shit your first time and you surrounded by monsters.


i think that maybe the effect should be shortened, and im not sure if greater cures can fix it, but they should.

I believe that cooked white fish cures it atleast they used too but you still get int gains from it whether you cure it or not. And really i think the downfalls far outweigh the pluses on this one. The only thing i could see in pvp is that you would have to keep hitting your allnames macro to make sure you were hitting the right target. :P


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PostPosted: Sun Jan 04, 2009 10:14 pm 
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also it'd slow u down a bit with choosing pots in your pack or what not. so what is the deal with the int gains is this a bug or just faster gains as a result of having such low int.

i mean if your int is really low and it lowers 3 yeah you are going to gain int easy because the resist skill will gain int shit lots of things will gain int if your are that low and fast. but that is just how it is when you pile all your stats and have one stat very low. same for mages and dex.

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PostPosted: Mon Jan 05, 2009 3:50 pm 
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Drizzt wrote:also it'd slow u down a bit with choosing pots in your pack or what not. so what is the deal with the int gains is this a bug or just faster gains as a result of having such low int.

i mean if your int is really low and it lowers 3 yeah you are going to gain int easy because the resist skill will gain int shit lots of things will gain int if your are that low and fast. but that is just how it is when you pile all your stats and have one stat very low. same for mages and dex.
But being casted on causes you to get faster int gains and really what is the point when the spell is pretty much useless.


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PostPosted: Mon Jan 05, 2009 3:57 pm 
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As much as i love the segway, lets get the thread back on topic.

I've still not been able to replicate this bug, so unless anyone else posts here with information saying otherwise, i'll say it was probably a random int gain


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PostPosted: Wed Jan 07, 2009 6:58 pm 

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I haven't been back there since. If time permits in the next couple days I will go back to fight the same spell casters and see if happens again.

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