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 Post subject: poisoning in town
PostPosted: Tue Jan 20, 2009 9:44 pm 
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Is there any chance we can allow throwing poison in town? I think it was disabled in the first place because people could throw a poison pot anonymously. I'm not sure if thats fixed or not, but it would be nice to see it put back the way it was.


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 Post subject: Re: poisoning in town
PostPosted: Tue Jan 20, 2009 10:04 pm 
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don't see any reason why it was still disabled. I think it worked out ok, but i'll test to ensure before i take off the restriction.
I probably just missed taking it off after fixing the town bugs.


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 Post subject: Re: poisoning in town
PostPosted: Wed Jan 21, 2009 12:11 pm 
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If you have time to do that then can you fix it so when you are poisoned you cannot heal again? Thank you.


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 Post subject: Re: poisoning in town
PostPosted: Wed Jan 21, 2009 3:32 pm 

Joined: Tue Aug 07, 2007 10:25 am
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Location: Florida, U.S.
Apocalypse wrote:If you have time to do that then can you fix it so when you are poisoned you cannot heal again? Thank you.
Don't throw random stuff without thinking what consecuences it brings. The system is already kinda screwed with the hit spell fizzle thing imo. Imagine a mage walled in, being poisoned fighting a warrior, who makes him fizzle 80% of the time while trying to cast cure on himself? The mage would just take the poison damage plus the hits till he slowly dies. I'm not even adding an unshrunk bear to the fight causing fizzling to be approx. 95%.
Oh no wait you can cure with cure potions, yeah how many will you need?
100, 200, 300 depending on how many poison pots the warrior will be carrying or maybe gming anatomy and wait for a random cure-heal.


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 Post subject: Re: poisoning in town
PostPosted: Thu Jan 22, 2009 3:23 pm 
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Add more delay to the poison potion timer and your fine.


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 Post subject: Re: poisoning in town
PostPosted: Thu Jan 22, 2009 4:12 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
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Location: Sudbury Ont. Canada
Dynamite wrote:
Apocalypse wrote:If you have time to do that then can you fix it so when you are poisoned you cannot heal again? Thank you.
Don't throw random stuff without thinking what consecuences it brings. The system is already kinda screwed with the hit spell fizzle thing imo. Imagine a mage walled in, being poisoned fighting a warrior, who makes him fizzle 80% of the time while trying to cast cure on himself? The mage would just take the poison damage plus the hits till he slowly dies. I'm not even adding an unshrunk bear to the fight causing fizzling to be approx. 95%.
Oh no wait you can cure with cure potions, yeah how many will you need?
100, 200, 300 depending on how many poison pots the warrior will be carrying or maybe gming anatomy and wait for a random cure-heal.
Yea mages rock now i think i will hunt for 6 months to GM another 1. :lol:


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 Post subject: Re: poisoning in town
PostPosted: Thu Jan 22, 2009 5:06 pm 
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thanks for the fix bob.

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