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 Post subject: magic weapons
PostPosted: Tue Apr 14, 2009 2:25 pm 

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so i was lookin at different magic weapons today and noticed that my vanq bows are only plus 1 i thought that vanqs where plus 9... secondly how is a pitchfork more damaging than a spear? and also why do magic weapons never used break so often? just something to look into... one other thing why do spears swing so slow...?

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 Post subject: Re: magic weapons
PostPosted: Tue Apr 14, 2009 8:27 pm 
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ya thats weird,, lol, who actually used a pitchfork for combat historically? LOL!
besides angry mobs :/
so how is it supposed to be rated and fitted to other weps which actually were used lol.

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 Post subject: Re: magic weapons
PostPosted: Tue Apr 14, 2009 11:18 pm 

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ive used them before as a joke since impe is gm fencing but they never really did much damage dont know if its been messed with or what not... i know the bow thing used to be a problem but thought that got fixed along long time ago... who knows though what changed and what not other than bob maybe... but i dont remember ever having magical weapons break so quickly so that must be new...

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 Post subject: Re: magic weapons
PostPosted: Wed Apr 15, 2009 7:47 pm 
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it would be nice to have a log of the work done just small

like
loot tables adjudst for XXX monster
XXX bug fixed
XXX disabled
XXX enabled
XXX wepon tweaked towards more power but slower speed

that can be typed as finished in like 5 secs each and would help keep us informed and keep bob organized lolz :)

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 Post subject: Re: magic weapons
PostPosted: Wed Apr 15, 2009 10:40 pm 

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would be nice.... something i know i have been seriously wanting since day 1 is those skill indicators next to the skill actually do what they are supposed to.... e.g. when a skill is locked like magery you dont gain the skill or int from using it; or using a fighting skill like fencing you wont gain in dex or gain in skill... if that worked i dont think id really care about anything for awhile.... for a long while cause it would be so frickin awesome

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 Post subject: Re: magic weapons
PostPosted: Thu Apr 16, 2009 2:19 pm 
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lmao nah fishers still need work lmao

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 Post subject: Re: magic weapons
PostPosted: Thu Apr 16, 2009 3:47 pm 

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dont know if this still happens but fishing out magic item bags was one reason my buddy did it... although he soon learned killing dragons got you more items...

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