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 Post subject: Weapons
PostPosted: Fri Oct 02, 2009 6:11 am 

Joined: Mon Dec 18, 2006 8:06 am
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Location: Quebec
Sorry...

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Last edited by Eraser on Fri Oct 02, 2009 6:52 am, edited 1 time in total.

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 Post subject: Re: Lol about this
PostPosted: Fri Oct 02, 2009 6:35 am 
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Sorry i didin't get any of that... Can you please retype that so I can understand it?

Thanks

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 Post subject: Re: Lol about this
PostPosted: Fri Oct 02, 2009 6:50 am 

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I know that bardiche can hit 2-3 tile distance but wtf lol that pretty stupid this and wall pot on same ... keep wall pot and those weps if u want to get no chance for a mage...there is a choice KEEPING LONG RANGE EFFECT ON LONG WEAPONS OR
REMOVE WALL POTS... hope its better

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 8:06 am 
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Ya its bettter thanks :)

With out wall pots mages can get away with anything they want with wall pots it evens it out alot cause warriors can hit them for once lol..

But are u coming at that the mage had no were to run in a wall?

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 8:25 am 

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ya exactly you cant get safe spot :S

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 8:28 am 
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Have you tested this or are u just saying this? lol

And Barch can only reach two tiles away not 3

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 8:32 am 

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bah that still suck we already have to make opposent miss u as much possible to survive on a mage so this is insane to stay alive in a wall with a warrior using +9 bard

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 8:35 am 
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Well if you go with most mages ideas is summen 3 bears that gets me pissed off when i get trapped in a corner why the mage is laying out the fs's on me lol.

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 9:58 am 

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yeah I can myself deal with most of update but it take alot of control way too much for what it used to be lol
I used to fight relax 2 warrior at same time no rush now it almost impossible to kill a warrior without drinking gheal pot
healing spell n bandies a lots

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 10:25 am 
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Its always been like that for a warrior vs a mage for a warrior its even now warrriors stand a chance now.

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 Post subject: Re: Weapons
PostPosted: Fri Oct 02, 2009 7:03 pm 
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I agree with some things ereaser says, but not being able to take 2 warriors in chill mode. Shouldn't be like that, and now it's not.

And aaron, from your point of view it's easy to say it's even, try fighting with a mage, it's alot different.


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 Post subject: Re: Weapons
PostPosted: Mon Oct 05, 2009 11:55 am 

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Yeah just to say that now you most concentrate way more then It used in past .. in fact it may come from the point Im rusty but I doubt it ...

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 Post subject: Re: Weapons
PostPosted: Mon Oct 05, 2009 2:23 pm 
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actually a bariche could hit 3 tiles away if the oponent is 2 tiles away when u start the swing and moves away trying to dodge, it will still smack the person if hes 3 tiles.

works the same for 1 tile weps, u can smack someone 2 tiles away if they move at the right time / u move at the right time lol
if u get real good at the timing u can actually move so yours hits and the other person doesn't.. i used to do it all the time lol

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