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 Post subject: Bowcraft Bug
PostPosted: Sun Jul 18, 2010 5:28 pm 

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Some bows of special log colors take more than 100 skill. Like when you want to use the rarer logs like charred and yew logs. Probably is not meant to be that way?

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 Post subject: Re: Bowcraft Bug
PostPosted: Mon Jul 19, 2010 9:58 pm 
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Intentional actually.
High up items will not be craftable out of all replacements.
I may at some future point allow it but have fails for items that require over 100 skill, i haven't decided on that part yet.


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 Post subject: Re: Bowcraft Bug
PostPosted: Mon Jul 19, 2010 10:07 pm 
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why are there items that take over 100 skill? why are they listed as craftable then? :?

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 Post subject: Re: Bowcraft Bug
PostPosted: Mon Jul 19, 2010 10:09 pm 
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Because if you're a badass and manage to get that skill somehow, you could make them. :)

As i said, i left it in there so if i wanted to later i could easily make them craftable and have them fail by being so high up in skill.


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 Post subject: Re: Bowcraft Bug
PostPosted: Mon Jul 19, 2010 11:10 pm 

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I don't quite understand the reasoning, but ok

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 Post subject: Re: Bowcraft Bug
PostPosted: Tue Jul 20, 2010 7:21 am 
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So either we are going to be able to go over 100 skill or you just weren't sure what values to give the bows so you made them un-craftable for the time being kinda like bloodrock a few years back?

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