It is currently Sat Dec 21, 2024 11:35 am


Post a new topic Post a reply Page 1 of 1   [ 5 posts ]
Author Message
 Post subject: Stat gains
PostPosted: Thu Nov 18, 2010 5:48 pm 

Joined: Sat Jun 20, 2009 3:28 am
Posts: 1733
Bot Check: GAMER
they gain so fast, and also u can gain it to 120.
i think they should gain much slower and also gaining over 100 stat is really suck.

_________________
Characters:

Weakest
Zoro
Void
Goku
Strongest


Cult of the damned


Top
 Offline   
 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 6:24 pm 

Joined: Mon Sep 13, 2010 11:12 pm
Posts: 216
Bot Check: GAMER
http://www.dxgaming.com/forums/viewtopi ... 75&t=22449 3rd post down by bob (speed of gains).

Looked for another suggestion/bug thread but cant find it. Bob stated you gain higher than 100 because in the old system people gained higher than 100 with beer. Now you don't need beer. (if someone finds the link post it here)


Top
 Offline   
 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 6:31 pm 
User avatar

Joined: Mon Mar 12, 2007 6:50 pm
Posts: 5732
Bot Check: GAMER
Yahoo Messenger: chipsll
ok, but it's irrelevant why it is like that, no one thinks it should be above 100, it just messes things up, or go bak to the beer system.. where atleast people have to spend some money.....

_________________
king of the run on sentence.


Top
 Offline   
 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 8:19 pm 

Joined: Thu Sep 23, 2010 2:13 am
Posts: 222
Bot Check: GAMER
i personally never used beer to gain stats.. sounds rather tedious to me.. lol..
but umm yea 100 was always a good stopping point.
it worked well in the past..

my main problem with the new system with the old 290 stat cap is that... well i have chars that i do not want to gain past 100... i would like that to be the shut off point.. it is rather annoying.. a few of my chars use the 100 mark as where i want there stat to be.. and not being able to have it stop there is somewhat of a pain for me..

i would also not be opposed to increasing the stat cap to 300 from the current 290
this would allow tanks to have more of a fighting chance.. 100/100/100... but thats a whole other subject..


Top
 Offline   
 Post subject: Re: Stat gains
PostPosted: Thu Nov 18, 2010 10:05 pm 

Joined: Tue Dec 08, 2009 8:54 pm
Posts: 1206
Bot Check: GAMER
Location: Portland, OR
Ya I also agree that the stat should be at 100 again and beer used to get it up higher.

The main issue here two things (that I see):

a) Selling stat fish with the current ability to go over 100 in each stat.

b) Maintaining a build become even more difficult than it previously was in t3a.

I would rather see beer being used to gain over 100 than simply training it in a graveyard.

EDIT: I would also like to mention that gaining over 100 in t3a was a choice that one made to gain the extra stats in order to buy one less str/dex/or int fish. Now we are forced to gain those extra stat points because of the new way that stats gain over 100 to compensate for not using beer.

I would REALLY ENJOY the stat system to go back to the way it was in t3a. Where you made the choice to gain above 100 with beer and not be forced to gain it over 100 in this current system. I don't see the need to be forced to buy -int pots as well as -dex pots to keep my damn PvM in line, really don't.


Top
 Offline   
Display posts from previous:  Sort by  
Post a new topic Post a reply Page 1 of 1   [ 5 posts ]


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
twilightBB Style by Daniel St. Jules of Gamexe.net