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 Post subject: Necro Damage
PostPosted: Wed Nov 12, 2014 9:03 pm 
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I know I complain about this alot, and I'm going to continue to do it untill It's fixed or someone explains to me how I can avoid this much damage from 1 spell.

My PVM Mage has 180 str. I was in full myth, shield, and fully healed. I got hit with ONE flamewhip from shakabomb and my health went down to 55. That's 125 damage with 1 spell. If i were on my pvp mage, he'd be dead.

I dont wanna hear that hes doing something with another skill to add damage. That is stupid damage, no spell should cause that much damage.


Ontop of that, as I was healing up from the 1st one, exactly 3 seconds after the 1st flamewhip, i got hit with another and was at 10 hp.


There is no time to move, poison, recall, or even cast a spell at him. The only thing I can do is spam heal and pray to god I live and that he runs out of gmana.

This needs to be fixed, if 1 spell can kill a pvp mage, with no delay for the spell, then I will NOT be fighting outside anymore.


P.S All my pvp chars are human, so there are no added effects from fire.


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 Post subject: Re: Necro Damage
PostPosted: Wed Nov 12, 2014 9:35 pm 

Joined: Fri Sep 10, 2004 6:34 am
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No one cares lol

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lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.


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 Post subject: Re: Necro Damage
PostPosted: Wed Nov 12, 2014 10:19 pm 
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Once people start playing they will, no one cares now because they dont do anything but hunt and craft.


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 Post subject: Re: Necro Damage
PostPosted: Thu Nov 13, 2014 4:03 pm 

Joined: Fri Sep 10, 2004 6:34 am
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Jokes aside yea, it's ridiculous that necros with high dex have 0 delay and can hit you in 3 secs 200+ dmg

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lol I see now... we don't change monster spawns to suit pkers who get owned by them, sorry.


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 Post subject: Re: Necro Damage
PostPosted: Thu Nov 13, 2014 8:37 pm 
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Website: http://www.dxgaming.com
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Thank you


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