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 Post subject: rune chamber
PostPosted: Thu Jun 19, 2008 8:33 pm 

Joined: Mon Jan 21, 2008 7:44 pm
Posts: 268
Location: Toronto, Canada
everytime i go there its always night time.


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PostPosted: Thu Jun 19, 2008 11:03 pm 
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it's an enclosed room.
with no windows.


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PostPosted: Thu Jun 19, 2008 11:26 pm 

Joined: Mon Jan 21, 2008 7:44 pm
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Location: Toronto, Canada
but back in T3A when i went there it was daytime....


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PostPosted: Fri Jun 20, 2008 3:06 am 
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True, personally I liked it as fully lit... should be fairly easy to do. Perhaps a simple forum poll to see what everyone thinks?

Bob if you think this is viable please send me a PM and I'll make a poll.

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PostPosted: Sun Jun 22, 2008 6:53 pm 

Joined: Sun Apr 29, 2007 7:22 am
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Lit was better...

Dark enough that you can't see the tiles, and blocking magic so you can't night sight is a bit much.

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PostPosted: Wed Jun 25, 2008 10:49 am 
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what if you have ns already cast before you go in? is it still dark?

and ns on the race stone should not be blocked by anti magic (if it is). i can understand why magic is though. always wished there was a way to seperate abilities from spells as they would have different limits realistically speaking.

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PostPosted: Wed Jun 25, 2008 3:08 pm 

Joined: Sun Apr 29, 2007 7:22 am
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All of my chars are human so I have no idea if the race stone would do anything. Only two of my chars have any magic skill, and I haven't tried casting before I go. Even if it works my other 2 chars are still out of luck.

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PostPosted: Wed Jun 25, 2008 4:31 pm 
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Joined: Thu Dec 16, 2004 8:11 pm
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Location: Sudbury Ont. Canada
Dark where you can't use nightsight = gay, the end.


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PostPosted: Wed Jun 25, 2008 10:02 pm 

Joined: Sat May 20, 2006 12:00 pm
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Location: USA
Maybe we can add some torches or something.


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PostPosted: Wed Jun 25, 2008 10:05 pm 
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Maybe we can add some torches or something.
Bring your own! Back in my days you had to walk, run, ride and sail just to visit a dungeon.

Pfft. Kids these days.


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PostPosted: Wed Jun 25, 2008 10:07 pm 

Joined: Sat May 20, 2006 12:00 pm
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LOL "kids"
Bet I'm old enough to be your dad. :P :cry:

Not really, I'm not that damn old. :twisted: :oops:


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PostPosted: Wed Jun 25, 2008 11:13 pm 

Joined: Mon Apr 02, 2007 2:42 pm
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BB and Drak:

I blame you both for making me weak. Heh. J/K... :P

Yep, I was a bit taken aback when the world finally actually had some real light/dark aspect to it.

I (and many others) remember <coughs> when torches actually were useful.

Now, jezuz-cristeh-!@#@$#%@#%@, I have to remember to use/have them again...

Oh... and I am...your FATHER!

(ok...done posting for tonight! great shard, dude(tte)s!!!)

Edit: You guys both forgot being PKed...uphill...BOTH WAYS... :P

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PostPosted: Thu Jun 26, 2008 4:00 am 

Joined: Sun Apr 29, 2007 7:22 am
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Torches is how I get around it now.

FWIW - Drak may not be old enough to be your father, but I might be...

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PostPosted: Thu Jun 26, 2008 10:27 am 
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Quote:
Maybe we can add some torches or something.
Bring your own! Back in my days you had to walk, run, ride and sail just to visit a dungeon.

Pfft. Kids these days.
I prefered those days of uo, when the game really was an adventure game - sailing & whatnot :) not that i don't enjoy what we have now.

Whats the problem with it being dark anyways?? Its a through-room. I.e. enter :arrow: exit

:)

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PostPosted: Thu Jun 26, 2008 11:49 am 

Joined: Mon Jan 21, 2008 7:44 pm
Posts: 268
Location: Toronto, Canada
thing is i barely see the runecode tiles

rune chamber should be lit anyways, its not really a critical part of the game anyways in a way.


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