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 Post subject: Re: str gains....
PostPosted: Tue Jun 30, 2009 7:50 am 
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rofl, if there that stupid shouldn't speech be impaired on warriors?
and i wouldn't think 50-70 is average,, well not in America at least :/
and i wouldnt think a fact known is actual intelligence but the ability to learn new ones
or process them would be real intelligence.
maybe int should increase gains also seeing it should be easier to learn,
and the lower ur int is the slower you gain, "because smart people learn from others mistakes", i think the corny saying goes
gains are hard enough tho, :(

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 Post subject: Re: str gains....
PostPosted: Tue Jun 30, 2009 11:28 am 
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chips - i've thought about the speech thing. Don't tempt me. :P

and int will never affect gains, nor will dex/str, outside of their respective ways they do already.
Reason being is people will just bomb int, train, then drop it.
which is against the goal of obsidian, which is to have people PLAY the game, and the chars improve as you play, not people sitting around training skills.


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 Post subject: Re: str gains....
PostPosted: Tue Jun 30, 2009 3:34 pm 
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No matter what is done people will always sit around and train. People will always put more energy into finding the most efficient way to train then into actually playing the game, especially when most people who would be drawn to Obsidian are UO vets who already did the boring parts of the game multiple times over the years.

This is a competitive game, and folks are going to do whatever their intelligence allows them to do in order to archive a competitive advantage. Your delusional and fighting a loosing battle if you think otherwise.


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 Post subject: Re: str gains....
PostPosted: Tue Jun 30, 2009 9:19 pm 
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Azimuth wrote:Your delusional and fighting a loosing battle if you think otherwise.
well damn :shock:
well i actually try to play on my characters to gain lol cept for if im trying to get to do something really quickly
such as make a certain pot or pvp
so its not a COMPLETELY lost dream, but ya people want to get there skills AsAp so
there will always be stand alone training, but bob think of it as they had to play to do such, like magery have to play to get regs, alchemy play to get regs
but as for skills such as fishing and black smithing which have no real use until 80 i dont see the playing and getting better thing happening,
SPECIALLY with fishing, ur just gonna have to train the bitch lol

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 Post subject: Re: str gains....
PostPosted: Wed Jul 01, 2009 4:07 am 
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I just got home from work and was in a rather foul mood when I wrote that, but I suppose it's true without the sarcasm.


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 Post subject: Re: str gains....
PostPosted: Wed Jul 01, 2009 8:03 am 
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Azimuth wrote:No matter what is done people will always sit around and train. People will always put more energy into finding the most efficient way to train then into actually playing the game, especially when most people who would be drawn to Obsidian are UO vets who already did the boring parts of the game multiple times over the years.

This is a competitive game, and folks are going to do whatever their intelligence allows them to do in order to archive a competitive advantage. Your delusional and fighting a loosing battle if you think otherwise.

Agreed 100%


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 Post subject: Re: str gains....
PostPosted: Wed Jul 01, 2009 6:49 pm 

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Azimuth wrote:No matter what is done people will always sit around and train. People will always put more energy into finding the most efficient way to train then into actually playing the game, especially when most people who would be drawn to Obsidian are UO vets who already did the boring parts of the game multiple times over the years.

This is a competitive game, and folks are going to do whatever their intelligence allows them to do in order to archive a competitive advantage. Your delusional and fighting a loosing battle if you think otherwise.
why do u think i still play lol

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 Post subject: Re: str gains....
PostPosted: Thu Jul 02, 2009 2:58 pm 
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The point is not to force people not to. The point is to deter them from doing so and to make it in their best interests to play the game rather than sit around.

If someone would rather sit around doing something repetetive than playing and having fun, then that thing obviously needs some upgrades to make it more playing friendly. :P


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 Post subject: Re: str gains....
PostPosted: Thu Jul 02, 2009 4:33 pm 
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GMBob wrote: If someone would rather sit around doing something repetetive than playing and having fun, then that thing obviously needs some upgrades to make it more playing friendly. :P
yup! that basicly sums it up , so whats getting more player friendly around here?

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 Post subject: Re: str gains....
PostPosted: Fri Jul 03, 2009 9:03 pm 
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I would love to see something done with fishing because the way it is now is insanely annoying. Even like a next tile maro or something to keep us from having to target manually. I tried fishing at like 2 am one night and i just couldn't do it. I had tears in my eyes they were straining so bad.


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 Post subject: Re: str gains....
PostPosted: Fri Jul 03, 2009 10:46 pm 

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have the gains been tweaked. i swear i spent all day training swords and
did not achieve ONE gain. not one at all, and i trained for most, if not, the
whole day =[

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 Post subject: Re: str gains....
PostPosted: Sat Jul 04, 2009 1:09 am 
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black hair needs to be an option


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 Post subject: Re: str gains....
PostPosted: Sat Jul 04, 2009 10:17 am 
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LMAO spawn! so off topic
but i do agree, im pretty sure in every time period this could have taken place in there were people with naturally jet black hair....
yet we can have hair thats blue/green/red/orange
i find this heavily annoying, it doesnt follow ANY sort of realism,,,

ALSO mammoth str gains have always been kinda nil with the sword, try macing, and buy macing FFF that should get you up to 95 str i beilieve, swords only gets u to 75

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 Post subject: Re: str gains....
PostPosted: Sat Jul 04, 2009 11:13 am 

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i know, but i wanted to get to 75 str with swords before i did mace. i dnt
want to waste too much money for mace fff....but it seems like no str gains
will ever be achieved with this system atm.

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 Post subject: Re: str gains....
PostPosted: Sat Jul 04, 2009 2:32 pm 
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welp just shell out the money for the macing fff :) ill sell them to ya 5k each :) so its not that expensive to drop :/

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